hi !
glad this got you further.
there are a few possible issues here.
- if your 'object' is an inserted asset, then you would want to translate BEFORE a comp(f) because the object then is still 1 mesh. after a comp(f), you get n objects.
- depending on the each shape's normal and scope, using a translate may move the shapes in different directions, which you may want or may avoid.
if you just want to move vertically up, you could also just add a 'alignScopeToAxes(y)'.
best is you play a little with a simple cube, a comp(f), the 'alignScopeTo' and (maybe) also the reverseNormals operations to drive the direction of any translations.