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Lot --> setback().. Lot --> offset().. Lot --> shapeO()..
// setback method Lot --> setback (1){ street.front : Cinta | noStreetSide : extrude(4) Wall | remainder : offset(1,inside) Lotter } //[...] Lotter --> split(x){ 'fronteX : split(y) { 'fronteY : extrude(high) Building | ~a : Wall } | ~a : Wall }
// offset method Lot --> offset(-1) comp(f) { inside : offset(1,inside) innerrect Lotter | border : Cinta } //[...] Lotter --> //the same as before
Lotter --> split(x){ 'fronteX : split(y) { 'fronteY : alignScopeToGeometry(zUp, auto) extrude(high) Building | ~a : Wall } | ~a : Wall }