ObjectTex = fileRandom("folders/images_**.obj")
ObjectTexture -->
alignScopeToGeometry(zUp,auto)
setupProjection(0,scope.xy,'1,'1)
projectUV(0)
texture(ObjectTex)Tomb1 = fileRandom("models/Cimetiere/Tomb_**.obj")
TombImport--> set(trim.vertical, false)
s(0.3,0,0)
i(Tomb1)
texture("ObjectTexture")
ObjectTexture -->
alignScopeToGeometry(zUp,auto)
setupProjection(0,scope.xy,'1,'1)
projectUV(0)
texture(Tomb1)
MiseEnPlace--> case p(0.1) : TombE1Import[Lot.] case p(TombType) : TombComp[Lot.] case p(TombType) : Tree[Lot.] case p(TombType) : TombComp2[Lot.] else : NIL [Lot.]