This may be something simple I am missing, but I have modified a building rule from a tutorial to include a balcony with a sliding glass door.
However, because the main facade rule sets the texture to a brick wall jpg, every time I do a split and attempt to insert a sliding door object...it paints the sliding door with the same bricks. I have tried using deleteUV(0) in the rule that places the door, but the bricks are still there. Is there a way to erase the texture from the sliding door (I want to use the textures that come with the door obj file, not a rule texture).
And later in the code I insert the door object
And the door is placed but has this fine brick pattern connected to it, howver it is supposed to be solid shiny gray.