This may be something simple I am missing, but I have modified a building rule from a tutorial to include a balcony with a sliding glass door.
However, because the main facade rule sets the texture to a brick wall jpg, every time I do a split and attempt to insert a sliding door object...it paints the sliding door with the same bricks. I have tried using deleteUV(0) in the rule that places the door, but the bricks are still there. Is there a way to erase the texture from the sliding door (I want to use the textures that come with the door obj file, not a rule texture).
And later in the code I insert the door object
And the door is placed but has this fine brick pattern connected to it, howver it is supposed to be solid shiny gray.
Solved! Go to Solution.
Try:
texture("")
Works!! Thanks again.