I am using a satellite image for the texture of roofs in my cityengine project. The texture of roofs are fine and has the same resolution as the satellite image in CityEngine. However, after exporting the model into FBX and bringing it to the Unity3D, the exported model inside unity3D has very low resolution for both satellite image as well as texture of roofs. Is there any specific settings in FBX export of city engine to export these textures with original resolution? Or I may need to write my own script for this?
Thanks in advance,