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scale bar

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09-15-2017 02:24 AM
AneeqaAbrar1
Occasional Contributor

I want to add a scale bar on my app. Can someone guide me? I am making my apps using arcgis runtime 100.1

Thanks

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nakulmanocha
Esri Regular Contributor

The scalebar from ArcGIS.AppFramework.Runtime.Controls 1.0  is based on Runtime 10.2.6 and not for 100.1.  

Unfortunately, there is no official implementation available for the scalebar at  Runtime100.1. Runtime hasn't provided one yet. It is in the pipeline for future release.

Hence you have to create your own. This requires some work. Also mapScale property is now a property of MapView instead of Map. 

This is just an example to get started. It is not a complete implementation.

Create a new qml as ScaleBar.qml 

import QtQuick 2.2
import Esri.ArcGISRuntime 100.1

Item {
    id: scaleBar

    property MapView map: null

    signal clicked()
    signal doubleClicked()

    implicitWidth: 100
    implicitHeight: 50

    width: 100
    height: 50

    Component.onCompleted: {
        if (!map && parent && parent.objectType && parent.objectType === "MapView") {
            map = parent;
        }
    }

    QtObject {
        id: internal

        property real segmentWidth: scaleBar.width / 4
        property real segmentHeight: scaleBar.width * 0.05
    }

    Column {
        width: parent.width
        spacing: 0

        Text {
            id: scaleText

            width: parent.width
            text: "1:" + Math.round(map.mapScale).toLocaleString()
            horizontalAlignment: Text.AlignHCenter
            elide: Text.ElideRight
            font {
                pointSize: 10
                bold: true
            }
        }

        Item {
            width: parent.width
            height: internal.segmentHeight * 2

            Column {
                id: segmentsColumn

                anchors.fill: parent

                Repeater {
                    model: 2

                    Row {
                        id: segmentRow

                        property int rowIndex: index

                        Repeater {
                            model: 4

                            Rectangle {
                                width: internal.segmentWidth
                                height: internal.segmentHeight

                                color: (index + segmentRow.rowIndex) & 1 ? "white" : "black"
                            }
                        }
                    }
                }
            }

            Rectangle {
                anchors {
                    fill: segmentsColumn
                }

                color: "transparent"
                border {
                    color: "black"
                }
            }
        }

        Row {
            width: parent.width

            Repeater {
                model: 3

                Text {
                    text: "d" + index
                    width: parent.width / 2

                    horizontalAlignment: Text.AlignLeft
                    font {
                        pointSize: 10
                        bold: true
                    }
                }
            }
        }

        Text {
            width: parent.width
            text: qsTr("units")
            horizontalAlignment: Text.AlignHCenter
            elide: Text.ElideRight
            font {
                pointSize: 10
                bold: true
            }
        }
    }


    MouseArea {
        anchors.fill: parent

        onClicked: {
            scaleBar.clicked();
        }

        onDoubleClicked: {
            scaleBar.doubleClicked();
        }
    }
}

In your app add this Scalebar

 ScaleBar{
        anchors.left: mapView.left
        anchors.bottom: mapView.bottom
        anchors.margins: 10 * scaleFactor

        map:mapView
    }

For units you can use 

map.spatialReference.unit.displayName. Some more work needs to be done to calculate d0, d1, d2 values to change dynamically.

You can choose to work more on this or wait until the official implementation from Runtime becomes available. 

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6 Replies
KaushikMysorekar
Regular Contributor

Hi Aneequa,

It's implemented in the Runtime.Controls lib or namespace.

So  import ArcGIS.AppFramework.Runtime.Controls 1.0 in your qml file first

and implement as below along with desired supported properties and behaviour on the scalebar

For example:

ScaleBar {
          anchors {
          left: parent.left
          leftMargin: 40
          bottom: parent.bottom
          bottomMargin: 55
        }
        map: safetyAlertMap
        visible: true
        }
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AneeqaAbrar1
Occasional Contributor

Thanks Kaushik,
Can you please tell me where I can find the documentation for this? I'd like to tweak it a bit.

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KaushikMysorekar
Regular Contributor

I will share the formal doc as soon as I find it, in the mean time though - does F2 on the "ScaleBar" work for you in Qt Creator IDE? That should take you to the source - ScaleBar.qml.

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AneeqaAbrar1
Occasional Contributor

No it doesn't. QT creater shows  no information on scale bar. Also this is the scale bar I get - which shows no information. 

I also feel that  import ArcGIS.AppFramework.Runtime.Controls 1.0 is not entirely compatible with arcgis runtime 100.1

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nakulmanocha
Esri Regular Contributor

The scalebar from ArcGIS.AppFramework.Runtime.Controls 1.0  is based on Runtime 10.2.6 and not for 100.1.  

Unfortunately, there is no official implementation available for the scalebar at  Runtime100.1. Runtime hasn't provided one yet. It is in the pipeline for future release.

Hence you have to create your own. This requires some work. Also mapScale property is now a property of MapView instead of Map. 

This is just an example to get started. It is not a complete implementation.

Create a new qml as ScaleBar.qml 

import QtQuick 2.2
import Esri.ArcGISRuntime 100.1

Item {
    id: scaleBar

    property MapView map: null

    signal clicked()
    signal doubleClicked()

    implicitWidth: 100
    implicitHeight: 50

    width: 100
    height: 50

    Component.onCompleted: {
        if (!map && parent && parent.objectType && parent.objectType === "MapView") {
            map = parent;
        }
    }

    QtObject {
        id: internal

        property real segmentWidth: scaleBar.width / 4
        property real segmentHeight: scaleBar.width * 0.05
    }

    Column {
        width: parent.width
        spacing: 0

        Text {
            id: scaleText

            width: parent.width
            text: "1:" + Math.round(map.mapScale).toLocaleString()
            horizontalAlignment: Text.AlignHCenter
            elide: Text.ElideRight
            font {
                pointSize: 10
                bold: true
            }
        }

        Item {
            width: parent.width
            height: internal.segmentHeight * 2

            Column {
                id: segmentsColumn

                anchors.fill: parent

                Repeater {
                    model: 2

                    Row {
                        id: segmentRow

                        property int rowIndex: index

                        Repeater {
                            model: 4

                            Rectangle {
                                width: internal.segmentWidth
                                height: internal.segmentHeight

                                color: (index + segmentRow.rowIndex) & 1 ? "white" : "black"
                            }
                        }
                    }
                }
            }

            Rectangle {
                anchors {
                    fill: segmentsColumn
                }

                color: "transparent"
                border {
                    color: "black"
                }
            }
        }

        Row {
            width: parent.width

            Repeater {
                model: 3

                Text {
                    text: "d" + index
                    width: parent.width / 2

                    horizontalAlignment: Text.AlignLeft
                    font {
                        pointSize: 10
                        bold: true
                    }
                }
            }
        }

        Text {
            width: parent.width
            text: qsTr("units")
            horizontalAlignment: Text.AlignHCenter
            elide: Text.ElideRight
            font {
                pointSize: 10
                bold: true
            }
        }
    }


    MouseArea {
        anchors.fill: parent

        onClicked: {
            scaleBar.clicked();
        }

        onDoubleClicked: {
            scaleBar.doubleClicked();
        }
    }
}

In your app add this Scalebar

 ScaleBar{
        anchors.left: mapView.left
        anchors.bottom: mapView.bottom
        anchors.margins: 10 * scaleFactor

        map:mapView
    }

For units you can use 

map.spatialReference.unit.displayName. Some more work needs to be done to calculate d0, d1, d2 values to change dynamically.

You can choose to work more on this or wait until the official implementation from Runtime becomes available. 

AneeqaAbrar1
Occasional Contributor

Thank you

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