Change scale of polygons / polylines based on zoom

11-10-2020 02:00 PM
Occasional Contributor II

Good Day

Is it possible to change the polygon / polyline size based on zoom?  When I have points and I zoom out they're still visible, but when I have polygons / polylines they disappear when I zoom out, which is no ideal, as I have data spread over Canada.



At this zoom level the polygon data should appear by Toronto, and get more accurate when we zoom in. 

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New Contributor II

Hello @AndrewMurdoch1 ,

Are there are scale visibility range set on your feature points?

If yes, then it will affect on what scale they display in your web app, when you zoom in or zoom out. 

Also, is the issue getting reproduced on ArcGIS Online or ArcGIS Pro? If yes, then it is a scale visibility issue, as given above.


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Occasional Contributor II

Good Day

Thanks for the reply, the issue is in ArcGIS API JavaScript 4.17, although I've seen this in 4.15 and 4.16. 

I tried playing around with the createRenderer function like so:

    layer: this._layers[prop].polygons,
    view: this._view,
    outlineOptimizationEnabled: true,
    sizeOptimizationEnabled: true
}).then((res) => {
    console.log('Res from Smart Mapper');

    const renderOverride = true;
    if (renderOverride) {
        const renderer = res.renderer;
        const rgbObj = this.hexToRGB(colour);

        renderer.symbol.color = 'dodgerblue';
        renderer.symbol.color = [rgbObj.r, rgbObj.g, rgbObj.b, 0.3];
        renderer.symbol.outline.color = [rgbObj.r, rgbObj.g, rgbObj.b, 1];

        this._layers[prop].polygons.renderer = renderer;
}).catch((error) => {
    console.log('Smart Mapper Render Error');


But it didn't work, at least my polygons never scaled properly with the zoom.  The default render settings I use are:

type: 'simple',
symbol: {
    type: 'simple-fill',
    size: 30,
    opacity: .7,
    color: [rgbObj.r, rgbObj.g, rgbObj.b, 0.3],
    outline: {
        width: 2,
        color: [rgbObj.r, rgbObj.g, rgbObj.b, 1],


For the points I use basically the same settings with the render using a simple / picture marker and a few of the internal settings changed, but essentially the same.


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