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Runtime 100.8 is here!

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05-07-2020 11:32 AM
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Nicholas-Furness
Esri Regular Contributor
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The Runtime team is pleased to announce the latest release of the Runtime SDK for iOS (see the release notes, and the overall announcement on the ArcGIS blog).

It continues to follow the track based approach, so there's lots of new functionality for Defense/Public Safety, and Utility customers, as well as improving platform support, but there are some significant things for iOS developers that are worth highlighting:

  • Metal Support: This is a big one! Apple deprecated support for OpenGL ES in iOS and at some point down the line will likely remove support from iOS entirely. Runtime 100.8 for iOS introduces a new Metal based rendering pipeline. It's faster and uses less memory. It also means you can actually use 3D Scenes in the simulator! But it does have an impact on using the simulator on Mojave or running in iOS 12. See this post for more details.
  • Minimum iOS 12: iOS 11 support has been dropped.
  • Minimum Xcode 11: Xcode 10 support has been dropped.
  • Tookit updated: The toolkit has some updates and fixes. See this blog post for more details.

A handful of other highlights:

  • Image overlays (scene views only): Animate weather radar or other imagery.
  • Visual variables for point layers now render in dynamic mode. Smooth zooming, everybody!
  • MMPKs and MSPKs can now include online layers (e.g. traffic). Requires ArcGIS Pro 2.6 to author these.
  • Identify on raster layers (both service based or local raster file based).

Check out the release notes for more details, and as always we hope you enjoy the new capabilities. Please feel free to DM me and let me know what you're building!

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About the Author
Product Manager for the ArcGIS Maps SDKs for Native Apps, focusing on the Swift SDK, as well as the ArcGIS Maps SDKs for Game Engines. My background is in computer science, but my professional career has always been GIS, in particular Utilities.