I'm trying to style my graphicsLayer with css instead of a custom renderer.
The problem is that the GraphicsLayer with styling = false and adds points as svg path instead of circles. These paths are very small and not stylable.
I was wondering why the GraphicsLayer doesn't add circle elements to the map if styling is set to false. The workaround that I see is that I could set styling to true and still provide styling with css, but then I also need a custom renderer.
So, can I enforce GraphicsLayer to add points as svg circle?
(To clarify, I have multiple geometry types on the graphicslayer. Otherwise I could just set the default symbol to be a circle, but because I also have lines and polygons I cannot use this solution.)