tainanfish

Masterplanning workflow

Discussion created by tainanfish on Jan 13, 2013
Latest reply on Jul 5, 2013 by garsdaledesign
Hi Matthias,

I have gone through most of the tutorials for City Engine (an amazing program by the way!) but I was wondering if you could upload some specific information about the following:

- assign some trees to a street and specify an alignment setback and distance between trees (I know that your example video and tutorial on ""Modern streets" contain trees, but the information regarding this specific operation is "drowned" in the complexity of the scene and it would be great to have a step-by-step "how to" tutorial on how to do that.
- same for sidewalks
- I was also wondering if it was possible to produce some paths (for example in a forest, or some internal paths in a block), the same way you produce roads? (I don't know if it is possible to specify another texture)
- Same for gardens/parks, I'm not sure how to do them (I just need polygons with a grass texture).
- I would also appreciate to have a step by step workflow on the different block structures: I have seen on some videos that there seemed to be different styles that we could choose from (L-shaped, U-shaped, etc.) but I can't find where to find these styles in City Engine. Do we need to create them first by ourselves or are they already available? (which would be the best solution for people like me :-)

- In general, as long as I don't want to produce some detailed rendering of a specific place, the masterplans we do don't need to be extremely detailed. A workflow with City Engine would be something like that:
1. Import roads centerlines from AutoCAD, import obstacle map
2. Import landmarks and other specific 3D features
3. Generate procedural buildings according to preagreed (cf. rule file) block and building parameters
4. Add roads, usually with sidewalks (with trees when required), add trees for forest, add open space areas

That's basically it. Most of the masterplans we do look like that (these are just examples):

http://www.kpf.com/project.asp?ID=9
http://www.som.com/sites/default/files/beijingbohai.jpg
http://2.bp.blogspot.com/-A5K5AUkq5LU/TefFR-ohNEI/AAAAAAAABg8/LTyXMLfAuoY/s1600/tianjinEcoCity%2Bmaster%2Bplan.jpg

As you can see from these pictures, there are not so many different elements actually: only buildings, roads, sidewalks, trees along roads, open space, pedestrian paths, and sometimes bike paths (which are quite similar to pedestrian paths anyway), forests, bodies of water (sea, river, ponds, fountains...) + landmarks (specific building, bridge, road interchange...)

Do you think it would be possible to do a detailed, step-by-step workflow on how to produce this specific kind of plan with City Engine? It would be really helpful!

Thank you for your answer!

Philippe

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