Is there a way to apply a dirt map to a street segment rule on a different UV set (1) than the color Map (0)? Like it's usually done with buildings facades in the cityengine tutorials.
I'm trying to have a tiling cobblestone pattern function as the colormap multiplied by a dirtmap scaled much larger so to hide the seams (projected from the scope.xz and tiled max (scope.sx, scope.sz)).
I read that the streets have 3 UV sets only and they work differently from the 5 sets of the blocks. Is this procedure still a possibility given this difference?