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Cheryl Lau , just to clarify does the set Pivot operation allow to change the first edge in a Dynamic shape then? Thanks A
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06-18-2020
01:50 AM
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Hi Cheryl Thanks! Makes sense now. So if I understand correctly these attributes are only created when Lots are not dynamic then and there is no way to do a similar thing for Dynamic lots, correct? To query the streetWidth list of a dynamic shape. A.
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06-17-2020
08:15 AM
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It woud be fantastic to be able to peorform a Unitize UVs CGA operation like in Maya, even if only for shapes with 4 vertices. So basically you take a 4 vertices face and its UVs are repositioned so to be a exact UV square. It would allow to do great things in combination with the InsertAlongUvs command, like allowing any asset to be warped into place exactly on any non rectangular 4 vertices face. For unitize operation I mean a command that: Re-positions the UVs of the selected faces on the boundary of the 0 to 1 UV texture space as they appear in the UV Texture Editor . Basically a "rectify and squarize UVs" option.
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06-16-2020
03:48 AM
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It woud be fantastic to be able to peorform a Unitize UVs CGA operation like in Maya, even if only for shapes with 4 vertices. It would allow to do great things in combination with the InsertAlongUvs command, like allowing any asset to be warped into place exactly on any non rectangular 4 vertices face. For unitize operation I mean a command that: Re-positions the UVs of the selected faces on the boundary of the 0 to 1 UV texture space as they appear in the UV Texture Editor . Basically a "rectify and squarize UVs" option. Simon Haegler Cheryl Lau what do you think?
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06-15-2020
01:21 AM
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Hi Is there a way to use the split operation to remove the entry and exit parts of a street and keep the portion which has the regular street width? some variation of split(u, uvSpace, 0) Here Street and intersection shape UV—ArcGIS CityEngine Resources | Documentation the docs says that : The central region of the geometry is normalized along its length from 0 to 1, and across its width by 0 to the number of lanes. The entry and exit of a street shape are parameterized to blend with the central region. For example the entry (above, blue) and exit (green) u-values are oriented and scaled to match the central region (red). The entry has negative U values, and the exit has U values greater than 1. How can I say, "cut everything with UVs which are out of the 0,1 range? Cheryl Lau, Simon Haegler any idea? Thanks A
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06-14-2020
07:02 PM
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Hi all Say you have a lot which you have subdivided in several minilots using CGA attributes. All minilots belong to the same shape. All minilots are extruded upward and their vertical facades are separated with split comp. Is it possible to use the new function edgeAttr.getFloat( attributeName ) to sample the streetWidth Object Attribute of each miniLot facade? To add extra complexity, all the streets are curved, not straight, so there are not 1 single street value per side, but several. Simon Haegler , Cheryl Lau, any idea? Thanks A
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06-13-2020
08:13 AM
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Thanks Cheryl, I did not think about this method I am surely going to implement it in all the similar cases. I was wondering though, since I have several other cases of occlusion queries not working as they should when they are "intersecting" with geometries derived from other conditional rules, if you could help me to understand why the query is not working. Is it because of the "2 passes generation process"? Many thanks A
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05-08-2019
02:22 AM
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Hi all. I have a question I have been trying to solve for a while, shown in the images here below. If anyone can give me a tip on how to proceed I would be grateful. Thanks A PS: Ideally it would be great for a similar command to be added to the insert operation (something like "keepProportions,alignPosition") in future releases .
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03-18-2019
07:00 AM
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What kind of complex CGA would make it possible while keeping it dynamic? Th e 'Dynamic City Layouts' toolset is super limited, but it's the only way I know of that calculates the Streets Edges automatically, sadly. If I do it in CGA, all the final lot shapes share the same street edge of the original block instead of having their own dedicated one (lots in the center of the block should not have a street edge). It would be SO awesome to be able to have more control on the Dynamic subdividsub of blocks into lots, something where you can specify the percentage of occurrence of big lots, medium and small lots.. Right now you can make the lots less regular in size, but big and small lots appear at random and in a even number, while it is quite more probable that there are a few giant buildings and many small houses.
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03-16-2019
09:39 AM
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