”However, WebGL does not support 64 bit floating point arithmetic. A simple way to work around this limitation is to render scenes with a local origin:
- Pick a local origin position, approximately at the center of your data.
- Subtract the local origin position from all positional data (vertex data, uniforms, etc.) before passing it into WebGL.
- Also subtract the local origin from the translational part of the view transformation matrix.“
The above page gives the webgl solution, there are examples of threejs do?