I am creating 3D textured models for a college campus with over 200 buildings. I need to create one building with its corresponding texture, in the other words one building uses one texture. I searched the CityEngine samples and most samples use a random method to randomly pick up a texture for a façade, which I cannot apply the random method to my project as we are creating realistic settings. I also tried some Python codes but do not work well.
Is there any method in CGA or Python can figure out the issue of one building applying one texture for over 200 buildings? Thanks.