According to the documentation, the Graphics Layer is: "A layer that contains one or more Graphic features. Each map contains a GraphicsLayer by default, accessible using the Map.graphics property. You can create your own graphics layers and add them to the map. Graphics layers can be reordered within the group of graphics layers. However, the graphics layer in Map.graphics is always on top. Also, all graphics layers are always on top of TiledMapServiceLayers and DynamicMapServiceLayers."
For the record, I'm not a GIS guy. I'm a web developer working for a GIS company. So one thing I've noticed in terms of the HTML that is generated is that when I add multiple tile layers, they are created inside their own DIV containers which makes for easy reordering of Tile Layers. Feature layers on the other hand all get lumped into one SVG object. This makes it IMPOSSIBLE to shuffle a tile layer between two feature layers as you can't exactly put a 'div' element between two 'g' elements within the SVG element.
So, am I just missing something? Does anyone know of a work around for this? If I could have more than one "Graphics layer" container, and by that I mean more than one SVG container to assign feature layers to, I would at least have some way to set classes, add z-indexes, or preferably use the API methods for reordering layers. To me this seems like a pretty basic idea, which makes me thing that I MUST be missing something.
Thanks in advance to anyone who points me in the right direction or at least determines that there is no direction at all.