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Optimal Workflow?

Question asked by saulen on Mar 12, 2015
Latest reply on Apr 10, 2015 by YPotawsky-esristaff

I'm trying to determine the best workflow for our 3D project.  We have a fairly robust set of data but it's only accurate as of 2009.  As we update it we're trying to get developers to send us their developments (I've been told to request it as a .dae) and we place it in our project.  This is our ideal workflow moving forward as well.


The most recent .dae file we received including not only the development but the surrounding area as well, which we don't need.  I was able to import it by right clicking on the item and unchecking "import as static model".  This gave me the ability to delete the shapes that weren't needed.  However, I'm still left with over 60,000 shapes (the development is pretty large and includes a high level of detail).  I assume due to the number of shapes, City Engine keeps crashing on me and I'm unable to generate a model from the shapes.  Is it possible to reduce/simplify the shapes?  Many of the shapes are being generated by all the window and and facade cutouts, but I'd rather capture these using a texture and so most wouldn't be needed. 


In the end, what I'd like is to add the development in our existing project in whatever format is the smallest/easiest to deal with (I'm assuming this would be a model but should it just be shapes turned to a model, or from a file gdb, or imported as a .dae, .obj,etc.?).


Apologies if this post is too vague or confusing.  I can provide screenshots and more info if needed.