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City Engine and Unity, any way to optimize output?

Question asked by sploenges on Mar 5, 2015
Latest reply on Sep 12, 2017 by TFuchs-esristaff

I am currently trialing City Engine with Unity and find it creates way too many textures creating thousands of draw calls, which is unacceptable.  Is there any way to atlas the textures that i am missing?

 

I am exporting with the merge objects by texture option to fbx, however this is then not suitable for occlusion culling.  there needs to be a way o export objects as single objects sharing texture atlases to make this software optimized for games and simulation.

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