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Volume --> comp(f) { top: Roof | bottom: NIL | all = FacadeShape } # Note that all faces are pumped into 1 shape with the '=' ! FacadeShape --> comp(f) {all : SingleFacade} SingleFacade --> print(comp.index)
hello
i wish my suggestion will help you, i'm not an expert with city engine.
try this comp(f) {world.south, world.north, world.west, world.east}
Volume --> comp(f) { top: Roof | bottom: NIL | all = FacadeShape } # Note that all faces are pumped into 1 shape with the '=' ! FacadeShape --> comp(f) {all : SingleFacade} SingleFacade --> print(comp.index)