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I'm not sure what your larger plan/requirements are for your app, but have you looked into authoring mobile map packages and mobile scene packages from ArcGIS Pro. You should be able to lay out all of the data and layers exactly like you want it in pro, publish the mmpk and mspk, and then open those in Runtime. That could help simplify your app logic perhaps, but I'm not sure if this pattern fits into you workflow or if you need to build it all up programmatically.
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06-23-2020
08:28 AM
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MinGW 64bit We don't support MinGW compiler - we support the MSVC 2017 kit (you must install the Visual C++ Compiler from Microsoft). Note the Qt Framework mentioned in the system requirements - System requirements for 100.8.0—ArcGIS Runtime SDK for Qt | ArcGIS for Developers
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06-17-2020
07:50 AM
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Did you try setting the mix/max scale for each of the ArcGISTiledLayers? Layer Class | ArcGIS for Developers
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06-16-2020
12:19 PM
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The best way to work with fully offline data packages is to create a Mobile Map Package in ArcGIS Pro. Here is a tutorial on how to do this - Add layers to a map (offline) | ArcGIS for Developers
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06-16-2020
11:54 AM
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You can base your code off of the Export Tiles sample - arcgis-runtime-samples-qt/ArcGISRuntimeSDKQt_CppSamples/Layers/ExportTiles at master · Esri/arcgis-runtime-samples-qt · … Do you have a specific basemap you want to take offline? If you want to use one of the Esri Basemaps, you'll need to authenticate with the ArcGIS platform.
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06-16-2020
11:48 AM
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Hello - Are you able to use a more recent version of the SDK? Version 10.2.6 is no longer supported, so I fear that starting a project with this version of the software could put you in a bad spot once you get further down the line with your project - Esri Support ArcGIS Runtime SDK for Qt 10.2.6 You can get version 100.8 from the developer's site here - ArcGIS for Developers
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06-16-2020
11:44 AM
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The workflow should be exactly the same as showcased in the Feature Layer selection sample - arcgis-runtime-samples-qt/ArcGISRuntimeSDKQt_QMLSamples/Features/FeatureLayer_Selection at master · Esri/arcgis-runtime-… The data source should not make a difference (whether ArcGIS feature service, wfs, shapefile, geodatabase, etc). The FeatureLayer is the same regardless of the datasource and will handle the various view related operations.
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06-16-2020
11:40 AM
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We do not support the SpatialLite format. Geodatabases can be created through ArcGIS Pro's create Mobile Map Package tool (the .geodatabase will be inside the mmpk), ArcMap's Create Runtime Content tool, or various online REST endpoints/Go Offline APIs that we have (OfflineMapTask, GeodatabaseSyncTask)
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06-11-2020
03:04 PM
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on the first add it's work, but on the second add it look like that the path does not change it remain the first Shapfile path. If it works the first time, this is expected. The ShapefileFeatureTable is a Loadable object. Once it successfully reaches the loaded state, you cannot change the path and reload it. Details on this can be found in the guide topic for Instead of trying to re-purpose the object and change the path, you'll need to instantiate a new shapefile feature table and feature layer and add it to the map. For example (have not executed this, so there may be slight syntax issues...): onAccepted: {
var ft = ArcGISRuntimeEnvironment.createObject("ShapefileFeatureTable", {path: fileUrl});
var fl = ArcGISRuntimeEnvironment.createObject("FeatureLayer", {featureTable: ft});
map.operationalLayers.append(fl);
}
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06-11-2020
11:04 AM
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The last idea I have is to try using ANGLE rendering instead of OpenGL. By default, we try to use OpenGL on Windows, but we also support ANGLE, which translates OpenGL calls to Direct3D. Sometimes we see things work or not work depending on whether it is OpenGL or ANGLE. If it works, then I'd suggest just using ANGLE instead. If not, I'm afraid I'm out of ideas. You can force ANGLE by adding the following near the top of your main.cpp QCoreApplication::setAttribute(Qt::AA_UseOpenGLES); Alternatively, you can set the "QT_OPENGL" environment variable to "angle"
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06-08-2020
08:30 AM
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Go to Start > type "Device Manager" > select Device Manager > Go to Display Adaptors section and expand > Double click each item here > Go to Driver Tab > Select Update Driver
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06-04-2020
07:00 AM
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You could do something like this: // create the geodatabase
Geodatabase {
id: gdb
path: dataPath + "geodatabase/LA_Trails.geodatabase"
Component.onCompleted: load();
onLoadStatusChanged: {
if (loadStatus === Enums.LoadStatusLoaded) {
console.log("Geodatabase loaded");
for (var i = 0; i < geodatabaseFeatureTables.length; i++) {
const ft = geodatabaseFeatureTables[i];
ft.loadStatusChanged.connect(()=>{
if (ft.loadStatus === Enums.LoadStatusLoaded) {
if (ft.geometryType === Enums.GeometryTypePoint) {
console.log("this is a point")
} else if (ft.geometryType === Enums.GeometryTypePolygon) {
console.log("this is a polygon")
} else if (ft.geometryType === Enums.GeometryTypePolyline) {
console.log("this is a polyline")
}
}
});
ft.load();
}
}
}
}
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06-03-2020
02:42 PM
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Yes, unfortunately our options are limited here. One last thing to try is to make sure to update all of your graphics and video drivers to the latest. Sometimes that'll solve these types of issues.
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06-03-2020
02:30 PM
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Discussion happening in this issue - failed to find local server · Issue #1088 · Esri/arcgis-runtime-samples-qt · GitHub Once we have a resolution, can you please summarize here?
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06-03-2020
02:10 PM
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not to Frameworks - you should see it under <app_bundle>/Contents/Resources/qml/Esri/ArcGISExtras If you do not see that, I'd first check the files inside the directory specified for the qmldir argument (-qmldir=/Users/username/qml/TestMacBuild/qml). Do any of those import ArcGISExtras? My understanding of the macdeployqt tool is it scans all QML files in that location to build up a list of all dependent libraries.
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05-15-2020
02:57 PM
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