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hi Jose, is your attribute actually pointing to the right source ? does it say in the Inspector : ZONING_1 "" (Rule) ? if this is the case, you have to point the value to the object attr instead of using the rule value. use the connection editor button in the Inspector (white rectangle with black triangle) and connect to the object attr. let me know ..
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02-13-2012
11:07 PM
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Hi there .. Well, I've just been playing a little with it, so I won't be much of a help here I guess .. 🙂 I've just tried to import via an other format because no transparency and no specularity got imported. at least that worked via .mb. Though dirt maps did not included either, sadly. I'll have to check whether those are supported at all (multiplication of textures and second UVset). I did not yet try with large datasets, but I've heard of that 64K limit too. I'll have to try this too. m.
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02-12-2012
11:20 PM
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hi Marcel, is it possible you send me the scene file so I can try opening it here too ? (data is treated confidential of course !) you can PM me any time. let me know. matt
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02-11-2012
06:29 AM
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hi ! use the scatter operation only on the subshapes. e.g. if you're using split() or shapeL() to define other shapes, trigger the scatter operation one one of the following shapes, not directly 'Lot'. if you download the Medieval Town Example, check the landscape rule. certainly this is complex for a novice, but looking at those rules and how they're named/organized will help you further one or two steps. once you stuble and fall on your nose, lemme know .. 😉
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02-10-2012
05:16 AM
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Hi ! Yep, try to contact your local Esri Distributor if you're non-US peeps. If you're US customers, go directly for the headquarter in Redlands via their customer service ( service@esri.com ) A concurrent (floating) license file for a CityEngine 2011 will also work for CE 2010, so they should be able to provide you with those lics. Otherwise, lemme know .. 🙂
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02-10-2012
05:10 AM
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Hi ! Did you have a look at the Modern Streets Example you can download from within the CityEngine ? Help > Download Tutorials and Examples ? Let me know .. 🙂
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02-10-2012
04:53 AM
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hey ! thanks for the pictures, this is valuable information. we're currently researching in which direction we'll continue the development. some things are already possible, but e.g. for complete pipe or tunnel networks, the CityEngine is still missing some important features. but we're on this. though, it will take some time to develop such features.
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02-10-2012
04:52 AM
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hi ! the value in the brackets is a 'bucket' for passing a value to an other rule. E.g. (open the Console Window !) Rule -->
PrinterRule ("heya !")
PrinterRule (input) -->
print (input) Important : ATTRIBUTE values do not need to be passed like this, in the brackets but can directly be used in code. attr value = 5
Lot -->
case value == 5 :
print("yay !")
else :
print ("booo !") Note : The following 2 Rules are 2 DIFFERENT rule. Rule(XYZ) --> Rule --> So in your code, you should change : roofTop (roofType) --> to : roofTop --> ok ?
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02-10-2012
04:49 AM
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getting to that .. hopefully soon.. 🙂 I'm friggin busy currently .. 😞
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02-10-2012
04:38 AM
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looksie, looksie : Lot -->
case convert(y, scope, world, pos, 0,1,0) - convert(y, scope,
world, pos, 0,0,0) < 0 :
reverseNormals
LotNormalUp
else:
LotNormalUp
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02-10-2012
04:36 AM
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hi ! I've been playing with Unity a little in the last days. --> forget trying to import a fbx into Unity. It messes up all materials. --> just load the same FBX file in Maya, save the scene as .mb (maya binary) and use the .mb file in Unity. (I think you mentioned you have Maya installed ..) Let me know if this workf for you ..
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02-10-2012
04:29 AM
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hi ! thanks for the link. I guess for now you'll have to convert those files in ArcGIS to use in CE ..
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02-09-2012
12:57 AM
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hi ! they don't have to have a square ratio, just stay as lowres as possible. E.g. 1345 x 2020 would work fine. .sid, I do not know specifically. is it a mip-mapping format (or similar) ? we do have .dds support, if this helps .. (?) m.
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02-07-2012
10:10 AM
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Hi Kathrin, We just pointed Esri Germany to this post here. Please let me know once the contact is established. Kind greetings ! Matthias
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02-07-2012
12:09 AM
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hi Dave ! great start you have there already ! 2 issues : 1] a conditional statement resulting in TRUE or FALSE (a boolean value) must be written with '==', not '=' because you're comparing, not setting a value. 2] have a look at the comp() operation. in the current code you have, you build a roof on all sides of Mass, even on the vertical ones. Thus, you need to select just the top one to create a roof on that one. additional reading / viewing : http://forums.arcgis.com/threads/44417-CGA-Understanding-the-concept-of-the-scope this will make things clearer. keep us posted with the progress ! cheers ! Matt
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02-07-2012
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