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I have gotten an other input concerning �??ArcGIS Explorer does not support 3D display�?�. --> It does�?� Are you using ArcGIS Explorer Online (which is 2D-only), or did you miss the button on the toolbar which switches from 2D to 3D?
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02-22-2012
04:37 AM
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hi Larry. sadly, I'm not yet very familiar with ArcGIS products .. where do I find those 'referenced�?? images im ArcGlobe ? * * * [ATTACH=CONFIG]12114[/ATTACH] * * * Okay, let me explain how this workflow would work in the CityEngine, what works and what does not, and what the role of metadata would play. Read on carefully.. 🙂 1] First off, the CityEngine can not texture 3d models based on oblique and ortho imagery automatically. So the CE can not 'grab' a 3d multipatch and search the appropriate realworld textures, using e.g. photogrammetric approach. At least at the moment, this is not possible. 2] The CityEngine is used to texture surfaces (with a series of given input pictures) based on input via code or metadata, which teaches the (dumb) computer what to do with the 'polygon soup'. Thus, that classification process is of course MUCH easier if you already have the metadata what each object actually represents. 3] If no metadata is available at all, what you can do - this is seen in the screenshot above - query the dimensions and orientation of each object and 'embed' the metadata by creating your own (code based) classification. This of course it quite complex and never will catch all possible cases, but can create quite good results, though is of course not representing the real world ! By code-based classification, I mean the following 'tests' for each object: In pseudo code : if object is wider and deeper than 5 meters and higher than 3 meters, it's a 'building' or 'room' or a 'garden shed'. if object is longer than 2 meters, higher than 2 meters and less than 0.5 meters deep, it's a 'wall'. if objects is less than 1 meters in each dimension, it's a 'technicalBox' ... After this classification for each object type and continue with testing each of the subshapes (individual polygons) of that object. E.g. if a volume is classified as 'building', then check the subshapes how they are oriented in space. vertical ones then can be facades with windows, if wide enough. This breakdown of the process is crude but shows the workflow. Of course - as you see - all that classification can be simplified a lot if the Cityengine already knows what an object actually represents. Does this make sense ? An other example : One customer I've been in contact recently uses a pool of facade images, which has a certain naming convention that defines the buildingID and the facadeIndex. Using this metadata in the file name, the CityEngine can assign a large pool of realworld facade images onto the correct sides of the buildings created based on a 2D GIS dataset.
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02-22-2012
03:14 AM
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hi ! to activate the 2010.3 version (before), were you using the old license server we (procedural) provided or did you use an other Esri-based FlexNet solution ? the license server technology we're currently providing for the CE 2011 is still the same and did not change since 2010.3, thus it 'should' work. But I could put the package we handed over to Esri with the first 2011.1 version to an ftp of yours, if wanted (PM me with ftp access) for additional testing. for test's sake, I can send you a time limited concurrent license file so we can exclude case that you have a non-working lic file. please let me know. matt
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02-22-2012
02:24 AM
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I am not really familiar with the script, but what I'd recommend is you adapt the fbx exporter settings to change the behavior .. sorry to ask, but did you check the CE Help (F1) Python Scripting > Commands by Category > FBXExportModelSettings ? class FBXExportModelSettings : setGeneralName() to also get the textures and copy them to the output dir, I'd use : getMaterialsCollectTextures() does this what you need ?
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02-21-2012
05:07 AM
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hi Kathrin ! first thing I recommend is to upgrade the graphics driver to the latest version. This usually solves a lot of issues. http://support.amd.com/US/Pages/AMDSupportHub.aspx if this does not help, please create a screenshot of the CE where I can see also the opended display settings menu (little cogwheel menu) on the top right corner of the viewport. lemme know ..
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02-21-2012
01:00 AM
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oh, and important : in the color operation, use hex colors, not RGB like this. eg. red is : "#ff0000" ( this has also changed for good in the 2011 version. ) btw. in general, I'd recommend you update to the newest version. there's one coming up right now : 2011.2 ! greetings !
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02-21-2012
12:43 AM
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ah, I see what the issue is : you are using 2010.3, the old version which has an other Inspectore. We've changed this in the new version ! first of all, make sure your cga rule file is assigned to the shapes. use the Rule File browse button to assign a rule file to the shapes. secondly, change the attribute SOURCE from RULE to OBJECT ATTRIBUTE in the Inspector for all shapes. let me know if this works ! 🙂
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02-21-2012
12:40 AM
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hi, do you by chance have this data attributed, which defines which object is what in reality ? or is it just that geometry without any metadata ? let me know ..
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02-21-2012
12:34 AM
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hi ! this is possible. though as I remember right, there's still a few issues when reading multiPatches in the CE. I think in 2011.1 it was only possible to read multiPatches from shape files, not FGDB. maybe it's easiest that you post one or 2 representative buildings as a shapeFile, so I can show you the workflow based on your needs and questions, ok ?
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02-20-2012
06:43 AM
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Hi Jonah, are you writing that python script yourself or did you find the old one we provided 1.5 years ago on the old procedural forum ?
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02-20-2012
06:35 AM
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sweet, it's amazing to be able to walk around in ancient rome ! so cool !! I am not prefectly sure if I understand correctly : Are you working with lat/long data inside Unity or are you 'converting back' to cartesian coords (xyz) for the work in Unity ? Cos the 'main workflow' since 2011.1 is that in the CE, you 'always' work (if data available) with a SceneCorrdinateSystem in a specific projection, but if you want to export your dataset centered around the cartesian origin, you'll use the new offset function in the misc tab of the exporter. That does not make much sense with kml files, but if you have GIS data to create a city from and you want to visualize them e.g. in Maya or Max, you'll need the dataset be centered at the cartesian origin to prevent precision issues (so-called 'WOBBLE'). lemme know. oh, ps : - are you using dynamic shadows in Unity PRO or have you baked some of the lighting into lightmaps ? - is that running character also available in the free Unity ?
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02-20-2012
06:31 AM
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hi Benoit ! sorry for the delay ! can you PM me your current mail address ? then I can solve the issue for you. cheers !
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02-20-2012
06:14 AM
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hi Michele, The new 2011.2 TRIAL will solve this issue, that's been a bad bug. The new installers are on their way being distributed. I hope it does not take much more time until you can try the new version, ok ?
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02-20-2012
06:12 AM
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Hi Steve, If you got an Activation Code, it will automatically create a nodelocked license on your machine. If you need a concurrent license, you must request one from customer service ( service@esri.com ) . for the installation procedure, see here : http://resources.arcgis.com/de/content/cityengine/install-activate Lemme know if you have other questions !
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02-20-2012
06:04 AM
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Hi Bastien ! I'll get help you to get up and running asap. Either me or Esri France will get back to you, ok ? Kind greetings ! Matthias
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02-14-2012
12:00 AM
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