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Hi, Well, this is a 'design problem' .. There's no software in this world that does 'good design' for you. Imagine the problem of placing 1 building on 1 square parcel. There's literally an infinite variation of results possible. Can any computer solve this problem well ? No. Especially not, since urban design's an n-dimensional problem. CityEngine provides the tools that help you design faster, reduce the iteration times considerably, but it's not a blackbox that spits out a well-designed masterplan. 🙂 CityEngine is a 'procedural modeling application', so it's really fast at producing 3d models based in input shapes and attribution. What you ask is basically to wind up with the parcel / footprint shapes in the first place, which is the actual design process. Of course, you can write CGA code that produces such shapes / distributions, but the 'semantics of the design' you reach for must be encoded in CGA. ==> 'Some' things are faster/more efficiently designed by hand instead of writing the rules. It's all about balancing things.. (Sure, you can do these things in CE, I just want to state this honestly.) Does this make the situation a bit clearer ? Matt
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05-02-2014
03:26 AM
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hi ! I tried in CE2013 and it works just fine .. [ATTACH=CONFIG]33476[/ATTACH] Let me know .. m.
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04-30-2014
12:57 AM
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can you post a schema that shows the steps graphically ? I wanna make sure I understand what you need .. Matt
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04-30-2014
12:49 AM
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hi .. this is a tricky problem, and there's no 'general' solution to this, because this is a 'design task' to decide which orientation is the best. but for most of the cases you show, there's one solution that is quite tricky to understand and code. you need a recursive search for the 'best scope orientation' - namely the orientation that gets you the minimal scope.sx dimension. does that make sense ? matt
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04-30-2014
12:46 AM
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namely here: http://cehelp.esri.com/help/index.jsp?topic=/com.procedural.cityengine.help/html/manual/al/terrain/align_terrain.html 🙂
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04-29-2014
02:57 AM
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Hi, not sure, but it sounds that you need to copy your shape at some point. like A -->
B. // is a copy of A
C. // is a copy of A Means you go like this: Parcel -->
DoEnvelope.
GoAndSplitFootprint. Does that make sense ? Does this go in the right direction ? m.
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04-29-2014
02:52 AM
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Hi ! Try breaking the problem down to the simplest cases: Use just 1 shape of each type ( e.g. door, floor slab, wall, .. ) and assign the rule. If this works, add more shapes. I need a preciser description of your issues, e.g. screenshots, but first, try to track it down more systematically.. Ok ? m.
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04-29-2014
02:46 AM
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Hi ! Can you elaborate a bit more on the precise issues you're facing ? Let me know .. m.
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04-29-2014
02:40 AM
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Hi, thanks for the screenshots.. but I need test files too .. 🙂
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04-25-2014
05:30 AM
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Hi ! Yes, this is possible with the CityEngine SDK: https://github.com/Esri/esri-cityengine-sdk Ok ? matt
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04-25-2014
04:26 AM
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Hi ! Can you provide the full stack trace at the time of the crash ? Let me know .. matt
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04-24-2014
08:51 AM
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Hi ! Please read more here for now: https://github.com/Esri/3d-cities-template http://www.arcgis.com/home/group.html?owner=ArcGISTeam3DCities&title=ArcGIS%20for%203D%20Cities Let me know if there's more questions.. Matt
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04-24-2014
04:22 AM
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