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Hi Kevin, Here's Gert's answer you should have gotten too via mail. I just post the answer also here for other users to read. --> WebGL is not currently not officially enabled in Safari on the iPad or iPhone. The hardware supports it alright but Apple has not gone the whole way of enabling it. For example, Apple released iOS5 with WebGL support in iAds but that is all for now. We have to wait and see when they will enable it completely. In the meantime, the new Chrome update for Android now supports WebGL so we can have web scenes on Android devices with good performance.
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01-31-2013
03:51 AM
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Hi ! I don't have my Mac here, so try : In your user account, there should be a hidden directory named '.CityEngine'. Delete that folder ( just move to trash). CE will recreate it after a successful relaunch. Btw. show hidden folders with this link : http://osxdaily.com/2009/02/25/show-hidden-files-in-os-x/ Let me know if the '.CityEngine' folder really exists there. If CE launches, good, otherwise, we'll try to track this down further. Matt
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01-31-2013
03:44 AM
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Hi ! Unknown textures pop up when the file path is invalid. check the paths. Some path tips also available here : http://forums.arcgis.com/threads/72958-Bringing-Models-from-SketchUp-into-CityEngine-Recommendations CityEngine supports assets ( e.g. .dae ) which have 1 or multiple textures already assigned to it ( with correct UVs ). CityEngine can project textures - and thus create UV texture coordinates on the geometry - but those projections are always along the scope orientation ( mostly the face normals ). But if you have just untextured mass models and a series of oblique images of which you know the angles from which they were taken ( plus georeferencing info ), those images cannot be projected onto the geometry in CE since CE only supports 'straight projections', not angled ones. Cheers ! m.
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01-31-2013
03:38 AM
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Hi Nicolai ! I got a notification on your issue by the Danish Esri distributor. Do you think it's a licensing issue or think it could also be something else which just prevents CE from starting ? Let me know .. Matt
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01-31-2013
03:13 AM
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Hi ! Cornucopia will get back to you. I organized that. Let me know if you don't hear anything within 3 days. Cheers ! Matt
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01-30-2013
12:57 AM
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Hi ! Yep, after loading the data in, you need to reassign the rules, then it works. Glad you found the issue. Matt
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01-26-2013
01:03 PM
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Hi ! Hmm. Can you also post a screenshot (please also of the navigator, so I can see the Start Rule and the attributes you have set) ? I'm not perfectly sure if I understood correctly what you meant in your first post. You have only 1 textured lane but 2 lanes of cars, it that right ? Let me know.. Matt
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01-23-2013
01:25 PM
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Hi ! Did you see this sticky thread (?) : http://forums.arcgis.com/threads/54072-textures-raster-files-concepts-in-CityEngine-ArcGIS Additionally, did you consult (?) : CityEngine Help > Manual > Map Layers > Terrain Please also consult all CE 2012 tutorial videos here : http://forums.arcgis.com/threads/64843-CityEngine-Collection-RESOURCES-FAQ-HELP Oblique imagery is not directly supported for texturing (the images themselves of course, but not the oblique texture coordinate projection). Let me know if there's more questions .. 🙂 Matt
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01-23-2013
06:46 AM
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Hi ! Well, some things are not yet possible in CityEngine, but CE is also not specialized in manual modeling, but is rather a procedural modeling tool. Nevertheless we're constantly increasing the stability and usability of the tools, including those shape creation tools. It can be that CE 2013 will solve this specific situation better, there was a lot of effort put into those modeling tools lately. Depending on the complexity of construction you need on those roof geometries, you may at the moment be better off with a CAD application, sadly. So at the moment, I think, subdividing may be your only chance on this in CE currently. Matt
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01-22-2013
04:06 PM
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Hi ! Glad you found a workaround. Not all is good yet with the GDB import/export. Some things also need to be fixed in the libraries we have access so far. This will gradually become better. 🙂 RAM : Nope, the visual quality is independent of that. What makes CE screenshots look good is usually : - Ambient Occlusion - Shadows and especially: - setting the Scene Layer settings, such as : * sun direction * AO settings * shadow intensity * .. Additionally, setting your materials you create with CGA, such as specularity or reflectivity. Hope this helps. 🙂
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01-22-2013
03:58 PM
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Hi ! Read this thread : http://forums.arcgis.com/threads/59442-FBX-export-%28models%29-to-3DSMAX Cheers !
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01-22-2013
03:52 PM
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Hi ! Are you using and altering an existing rule set ? E.g. the Modern Street rules ? If so, maybe you simply have set the wrong Start Rule, where it is already clear that only 1 land is created. It not and you're creating your own rules, make sure you have a repetitive split in the right direction (u or v texture coordinate direction) which creates the lanes. split(v, unitSpace) {~laneWidth : Lane. }* Let me know if this helps. Matt
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01-21-2013
11:05 AM
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Hi ! are you creating this geometry with CGA or with the shape creation tools ? I assume the latter, right ? Let me know .. Matt
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01-21-2013
10:51 AM
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Hi Scott ! I can import your points just fine.. strange. Though I would recommend more RAM. At least 6 GB. Me personally, I'd never go again less than 16 GB ( also for the reason if you want to sell the machine again in 3 years ). Try : - Create a new WS on your main drive - Close CE - In your user account �?? usually �??C:\Users\userName\�??, there�??s a hidden folder called .CityEngine. Put it in the trash - Restart CE - The .CityEngine folder was now recreated. Contains some metadata which sometimes may get corrupted. - Try import again. Do you have access to a machine with a little more RAM ? Can you try there ? Let me know .. Matt
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01-21-2013
10:47 AM
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Hi Zorko ! Cool you're interested in this too ! I have not tried xFlow yet, I just have some experience with RealFlow. Have some doubts that xFlow will perform well on the scale of a city.. But if you try it, let us know how it goes ! Matt
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01-21-2013
10:33 AM
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