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hi, 'rule packages' are packaged rules that include the assets. note that rule packages by default contain only binary (compiled) 'CGB' rules, but the CGA rules can of course added. you need CityEngine 2013 to create those RPKs. CE 2013 should be released soon! m.
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11-11-2013
06:42 AM
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Hi, this is not yet possible, but of course, it's the future we go for. cheers ! matt
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11-08-2013
07:25 AM
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Getting any error entries in the Log window ? How many polygons ? How many materials approximately ? Please try to track the issue down layer by layer and rule file by rule file ? Could be many things, theoretically. m.
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11-08-2013
07:21 AM
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Hi Ben, Getting any error entries ? What file format are you exporting to ? How many polygons ? How many materials approximately ? Please try to track the issue down layer by layer and rule file by rule file ? Could be many things, theoretically.
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11-08-2013
07:20 AM
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Hi, I cannot give you a statement on this, sorry. We're working hard. 🙂 m.
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11-07-2013
03:55 AM
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Hi, of course this is built in. 🙂 http://video.arcgis.com/watch/1785/tutorial-15-publishing-web-scenes @ 6:38 watch in 'HD'. matt ps. did you see all the tutorials and videos ? http://forums.arcgis.com/threads/64843-CityEngine-Collection-RESOURCES-FAQ-HELP 🙂
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11-07-2013
03:52 AM
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ah, that issue. seems a dialog issue. I've seen this too, yes. instead of drag-n-drop, try: right mouse click on the data to import, then 'import ...' we've fixed some stuff in this regard for CE 2013. matt
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11-05-2013
01:00 AM
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Hi ! Try : - Create a GDB in 10.1 - copy the features over into this new GDB - try importing in CE. Let me know .. m.
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11-05-2013
12:06 AM
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It's a trap ! http://www.youtube.com/watch?v=piVnArp9ZE0 🙂 imports levels: Workspace level : import project into workspace Project level : import data into project, e.g. terrain images, assets, GDBs, .. Scene level : import data in scene ( cej file = viewport ) You see that workspace and project level are almost indistinguishable. Importing data into the scene via drag-n-drop (opens the import dialog) basically copies the data into the cej, so you can see it in the viewport afterwards. A bit misleading, we know.. :eek: Did this help ? m.
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11-04-2013
04:12 AM
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You need something like this .. attr valueA = 10
attr valueB = 5
Start -->
RecursionA(valueA)
RecursionA(a) -->
case a == 0:
RecursionB(valueB ) # done, continue with B.
else:
RecursionA(a-1)
RecursionB(b) -->
case b == 0:
Done.
else:
RecursionB(b-1) So the structure you need/mention MUST be done via rules, that means also the whole geometry is copied 'from rule to rule'. Note that 'functions' and 'rule bodys' are have a different semantic meaning than in other programming languages. functions: f = 5
blah(n) = 7 * u rule body: A -->
B.
.. OK ? 😮
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11-04-2013
01:03 AM
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Hi ! EVERY new case block must be ended with an else. case:
else : or case :
case:
else:
else: or probability = 0.5
case p(probability):
else: or 50%:
else: or attr doIt = true # or false
case doIt:
else: or function = case 5>3
case !function:
else: or case (scope.sx > scope.sz) && (geometry.area() < 2):
else: sorry, don't have time currently for more text here .. work with this for now, ok ? m.
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11-01-2013
06:41 AM
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Hi ! Hmm. interesting. Would it be possible to get that kml file for us to test ? If interested, can you send me a PM with your mail address ? Lemme know. Matt
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10-31-2013
08:58 AM
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Hi Christopher. Is Esri support aware of this ? Have you been in contact with them ? Let me know.. m.
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10-31-2013
08:56 AM
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Hmm. but you know that CityEngine directly supports kml/kmz files, right ? simply drag-n-drop them into the viewport from the data folder .. lemme know. m.
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10-30-2013
02:09 PM
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| 1 | 10-15-2012 02:19 AM | |
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