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Hi Mani, Unfortunately we don't have any plans for supporting the use of the interactive / dynamic flood simulation capabilities in ArcGIS Pro through a web front-end UX at the moment. The tool requires a 3D view (in Pro) as a starting point for providing the analysis surface, and then the math is run in the GPU for the application. Currently the web part of the dynamic flood sim story is purely for the consumption of the output data (TIF or CRF) in web maps and web scenes, rather than the ability to configure and run a scenario in a GP-service based way. Thanks, -Nathan.
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04-14-2025
01:17 PM
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Hi nicjay, Not specifically... The easiest way to do that would be to add a field to the earthquakes layer, calculate it with the numerical event order of the features (eg: earthquake order), and use labels on the point feature to not only show the magnitude of the quake, but also its number in the sequence. The down side is that the counter will move to be with each feature's location around the map (rather than in one spot). You could get a little fancy and have a set of point features on the same location (with time stamps to match the time-aware data), and then the point-and--order-number-label would show in one place. Might look OK if the map extent isn't changing. An even more complex way to go would be to use dynamic text overlays. Below is an attempt to give you the general approach to this idea, but it is tricky (given you want to animate through time, but show number values using an order-by value). Continue at your own risk. 😉 Idea - We have dynamic overlay text for the camera location, for map time, and for map range. Overlay text will draw on top of the screen (rather than as a feature label in the map itself) when exporting the animation. For numeric data, "range" is the better way to go - you enable it on a layer using the same "event order" field value as suggested for labels above. It can then be referenced as a filter for interactive use (eg: show me the 20th-30th earthquakes), and also for dynamic text in an animation. (For the earthquakes example, I presume you have authored a time-aware animation, where the keyframes have the changing time). When you set a range value on a keyframe (eg: "1" on the first keyframe and "50" on the keyframe showing the 50th earthquake), we can display those values in the animation. Important note - the dynamic range value shown will be a linear progression between keyframes and might not align exactly with the time-based filter - that is, the 10th earthquake is unlikely to occur exactly half way between the 1st and 20th. You'd need to add more keyfames (with the applicable range value) to get them to align better. Summary - Not directly supported... Sneaky trick one (easy) = use feature labels Sneaky trick two (medium) = use feature labels on a new layer Sneaky trick three (hard) = careful use of 'range' into the animation + overlay text Thanks, -Nathan.
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04-14-2025
01:08 PM
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Hi Rahul, Flood Simulation is similar to the rest of ArcGIS Pro in that it can run on minimum specs, works better on recommended specs, and best when on optimal specs (or higher). It is a little unique in that the flood simulation is invoked from within a displayed 3D view, and the calculations are designed to run on a graphics card GPU, so performance differences will be more noticeable as (for example) you increase RAM and have access to a higher quality graphics card. Your choice of setup (aka "cost") will need to factor in questions like "how much simulation will you do, and how many people are doing it?" You can read more about the specifications and levels here (especially look at the sections for "CPU", "RAM", "GPU", and "General-purpose computing on a GPU"). https://pro.arcgis.com/en/pro-app/latest/get-started/arcgis-pro-system-requirements.htm Hope this helps, and thanks for your interest in flood simulation! -Nathan.
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04-14-2025
12:16 PM
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Thanks David - very pragmatic idea, thank you! We'll consider this in a near-future release of ArcGIS Pro (ie: after 3.5). Thanks, -Nathan. ArcGIS Pro Development Team
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03-18-2025
02:06 PM
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After (ahem) a bit of a delay, we are looking at making a set of improvements to the way we handle level of detail (LOD) changes for the elevation surface and the draped 2D layers on top of it for the special case of animations exported from ArcGIS Pro. The goal is to pre-run the camera flight path and optimize (and minimize) the number of LOD changes made as we export the video. This should significantly reduce the amount of distracting changes in the output video. Thanks! -Nathan / ArcGIS Pro Dev Team
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03-06-2025
08:29 PM
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Thanks! It's a reasonable idea. It would be good to see if other flood modeling users think it should be a priority against other potential work.
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01-28-2025
08:22 AM
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Thanks kntr! In the short term we're looking to add in a new element for Water Sink Areas, where water can be removed from the area-of-interest at a given rate. This is for use-cases where storm water systems (or pumps) are removing water from a location inside the area-of-interest (at a given maximum flow rate) and we need to model if that area will still get inundated from the other water inside the AOI. Once we've added "sinks", modeling water moving from one location to another (within the same AOI and same scenario) could potentially be done with a manual combination of water sinks and water sources. That is, set the timing of a water source in the AOI so it starts pushing out water at an increasing rate some-number-of-minutes into the scenario. It’s rudimentary and approximated but the water would effectively “move”. Providing a way to connect the flow between the two elements (in the same simulation) is something we’d need to look at for a future release. Thank you for the input! -Nathan.
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01-28-2025
07:33 AM
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Hi! Thanks for submitting the user idea, and great to see people using flood simulation. For this particular use-case, we allow you to pull the geometry from a selected polygon during the creation process. If you select a single polygon feature first, you can use that feature to create the water source area element (the button is on the overlay window). The workflow is one element at a time, so no current support for importing multiple polygons. Hope this helps! -Nathan.
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01-17-2025
04:55 PM
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Working hard to make this happen in Pro 3.5, due out Q2 2025. Process will be to make the simulation layer "time aware" (ie: set a real-world start time for it) and then export the animation with time-values in keyframes. Will mean you can have control on how fast the water moves (or pause it mid stream) during the video. Fingers crossed! Thanks! -Nathan.
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01-17-2025
04:22 PM
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This is implemented in ArcGIS Pro 3.4. 😊
Go to Your Ideas in ArcGIS Pro 3.4 to see other ideas implemented this release and check out the What's New help to learn about everything that is new and improved in ArcGIS Pro 3.4.
Thank you for submitting it!
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11-07-2024
02:37 PM
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This is implemented in ArcGIS Pro 3.4. 😊
Go to Your Ideas in ArcGIS Pro 3.4 to see other ideas implemented this release and check out the What's New help to learn about everything that is new and improved in ArcGIS Pro 3.4.
Screenshot:
Thank you for submitting it!
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11-07-2024
02:33 PM
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Hard to say without an instant replay video of all your interactions with the animation, intended or not. 😉 Changes to some setting values will propagate another change that might not be directly obvious. Hopefully you'll at least come out of this adventure with some things to look for when you get unexpected results. If we can identify things we're doing in the code (or UX) that lead to confusion, we can look to improve them in a future release. Good luck with the animating! You're only one super cool video away from being addicted. 😉 -Nathan.
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09-16-2024
01:42 PM
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Thanks Catherine! It looks like you've somehow overridden the frame-count for export. See how the Total Frames says "161", and the End Frame for the export says "80". If you change the end frame to 161, you'll be good. We do allow people to override these values so perhaps it was done accidentally... Thanks, -Nathan.
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09-16-2024
12:54 PM
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Hi Catherine, I think you're seeing the result of the export frame-rate --> a 10-second video at 30 frames-per-second (fps) will create a 300-frame video file. If you're not moving the camera, you can optimize the export settings manually. For example, if you'd like to create an optimized video with 80 unique frames, and you want to have it run for 10 seconds, you can set the frame-rate to 80/10 = 8 fps. Have attached a screenshot highlighting the main settings that are changed when using the preset options at the top of the Export Animation pane. You can change them however you like. Thanks! -Nathan.
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09-13-2024
01:54 PM
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Thanks Catherine! The map package gave us the clue we needed. 🙂 Short version - you need to change the background color for the map to be "white" instead of "transparent". You can do this by r-clicking "Rt 66 Animation Map" in the Contents pane > Properties > General (tab) > and update the color chip for the Background Color to be White (instead of No Color). Longer version - the 'World Topographic Map' layer is partially transparent, and the default background color for videos is black, so it was mixing the darker colors together on export-and-play. Normally the accompanying (and underlying) 'World Hillshade' layer will protect against this effect, but for your case you had removed that layer. Luckily the fix (ie: set a solid background color) is very simple. It was working for the GIF export because it doesn't support transparency. Hope this keeps you going! Thanks for trying so valiantly to use Animations! -Nathan.
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09-12-2024
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