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Hi! Thanks for submitting the user idea, and great to see people using flood simulation. For this particular use-case, we allow you to pull the geometry from a selected polygon during the creation process. If you select a single polygon feature first, you can use that feature to create the water source area element (the button is on the overlay window). The workflow is one element at a time, so no current support for importing multiple polygons. Hope this helps! -Nathan.
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01-17-2025
04:55 PM
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Working hard to make this happen in Pro 3.5, due out Q2 2025. Process will be to make the simulation layer "time aware" (ie: set a real-world start time for it) and then export the animation with time-values in keyframes. Will mean you can have control on how fast the water moves (or pause it mid stream) during the video. Fingers crossed! Thanks! -Nathan.
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01-17-2025
04:22 PM
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This is implemented in ArcGIS Pro 3.4. 😊
Go to Your Ideas in ArcGIS Pro 3.4 to see other ideas implemented this release and check out the What's New help to learn about everything that is new and improved in ArcGIS Pro 3.4.
Thank you for submitting it!
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11-07-2024
02:37 PM
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This is implemented in ArcGIS Pro 3.4. 😊
Go to Your Ideas in ArcGIS Pro 3.4 to see other ideas implemented this release and check out the What's New help to learn about everything that is new and improved in ArcGIS Pro 3.4.
Screenshot:
Thank you for submitting it!
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11-07-2024
02:33 PM
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Hard to say without an instant replay video of all your interactions with the animation, intended or not. 😉 Changes to some setting values will propagate another change that might not be directly obvious. Hopefully you'll at least come out of this adventure with some things to look for when you get unexpected results. If we can identify things we're doing in the code (or UX) that lead to confusion, we can look to improve them in a future release. Good luck with the animating! You're only one super cool video away from being addicted. 😉 -Nathan.
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09-16-2024
01:42 PM
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Thanks Catherine! It looks like you've somehow overridden the frame-count for export. See how the Total Frames says "161", and the End Frame for the export says "80". If you change the end frame to 161, you'll be good. We do allow people to override these values so perhaps it was done accidentally... Thanks, -Nathan.
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09-16-2024
12:54 PM
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Hi Catherine, I think you're seeing the result of the export frame-rate --> a 10-second video at 30 frames-per-second (fps) will create a 300-frame video file. If you're not moving the camera, you can optimize the export settings manually. For example, if you'd like to create an optimized video with 80 unique frames, and you want to have it run for 10 seconds, you can set the frame-rate to 80/10 = 8 fps. Have attached a screenshot highlighting the main settings that are changed when using the preset options at the top of the Export Animation pane. You can change them however you like. Thanks! -Nathan.
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09-13-2024
01:54 PM
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Thanks Catherine! The map package gave us the clue we needed. 🙂 Short version - you need to change the background color for the map to be "white" instead of "transparent". You can do this by r-clicking "Rt 66 Animation Map" in the Contents pane > Properties > General (tab) > and update the color chip for the Background Color to be White (instead of No Color). Longer version - the 'World Topographic Map' layer is partially transparent, and the default background color for videos is black, so it was mixing the darker colors together on export-and-play. Normally the accompanying (and underlying) 'World Hillshade' layer will protect against this effect, but for your case you had removed that layer. Luckily the fix (ie: set a solid background color) is very simple. It was working for the GIF export because it doesn't support transparency. Hope this keeps you going! Thanks for trying so valiantly to use Animations! -Nathan.
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09-12-2024
09:02 AM
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Hi Catherine! Workflow: Save the project Share (ribbon) > Package (category, on left side) > click Map This will open the Package Map pane Choose the "Save package to file" option Set the file location and filename (ends with .mpkx) Click Package When it completes, come back to this page, and drag-drop the file (up to 9MB in size) in the section below the comment-editor When I import the map package I should see how you've configured your animation, and also try it out myself. If the file is too large, you can remove any local layers from the map and export it again. Thanks! -Nathan. PS - Have you seen this "Making an animation" intro video yet? 🙂 https://www.youtube.com/watch?v=nI_CH4bO340
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09-11-2024
02:04 PM
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Thanks Catherine! It's hard to say what's happening for you, other than (as you surmise) it is NOT expected. Any chance you could package up the map and share it with us to see if we can reproduce and debug? Thanks! -Nathan (ArcGIS Pro team)
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09-10-2024
04:06 PM
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Hmmm, now I'm wondering if there is a graphics card driver involved... Have you checked to see if there's a newer driver for your Quadro P2000 on the Nvidia web site? You could also try using OpenGL rendering mode (instead of DirectX) ---> go to Project > Options > Display (tab) > choose OpenGL > OK (and requires restart of Pro). We're not seeing that kind of catastrophic failure for video export in-house, so the working theory is that it's something unique to either your machine or your scene / layers. Here's a temporary UPLOAD folder that you can send your map package to. Thanks for your help! -Nathan.
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11-03-2023
01:30 PM
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Hi JCann! Sorry you're having trouble with this workflow. First, some practical information. If you need to get the job done "right now", and you don't have too many areas to show, you could use layer visibility (which is captured in keyframes) to manually decide when the various polygons are shown within the animation. Steps: Clear the visibility range for the polygon layer - ie: so it's visible at all distances Set a definition query for the layer to see the first feature (eg: Name = "Area-1") Copy-paste the layer Update the definition query to see the next polygon (eg: Name = "Area-2") Repeat the above two steps until you have a layer for each area Turn all layers off Start authoring the animation and manually turn layers on/off as you capture each keyframe It's not ideal, but it would give you full control. Next, we would really like to figure out what you are seeing so we can fix it. If possible, could you give us a little more info on what you're seeing, for example: Does the feature distance-visibility (sometimes) fail in general usage? Or do you only see it when it is captured in the exported video file? Or do you see it mostly when zooming to a keyframe within the animation (ie: when authoring)? If you were able to share you map package for us to test directly, that would be GREAT! Thanks for contacting us! -Nathan. Esri Dev team
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11-03-2023
12:23 PM
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Extra note - I was just reminded of a bug where the feedback colors might not display in "global" scene viewing mode. You could try switching to "local" viewing mode (in the View category on the very left side of the View ribbon) to see if that helps. Thanks, -Nathan.
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01-26-2023
10:30 AM
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Hi Janderson, Sorry you've been having trouble getting your use-case to work. I'm not exactly certain of your workflow so figured I would put together a few videos to show the main points. The way it works: It calculates the volume between the [plane you move up and down] and [an elevation surface] The surface needs to be the current terrain situation The plane is where you want to surface to be after the change It doesn't have to be horizontal Fake scenario - taking out dirt to build a bridge over a waterway Video 1 - interactive creation Activate the tool, use the Polygon option, choose the 'Ground' elevation surface Which is using a local elevation raster (tif file) in the area-of-interest Click on the ground surface to digitize in the cut shape The first click sets the elevation for all the other vertices (ie: it is flat / horizontal) Drag it up/down - the 'Cut' value is the only one that matters Video 2 - using a polygon feature (in the 2D draped category) Activate the tool, use the From Layer option, choose the 'Ground' elevation surface Set the polygon layer name - ie: 'Test_CutFill' Note - I've already selected the polygon feature (and it is 'draped' on the ground surface) The polygon centroid sets the elevation for all the other vertices (ie: it is flat / horizontal) Drag it up/down - the 'Cut' value is the only one that matters Video 3 - using a polygon feature (in the 3D vector category) Move the polygon layer into the 3D (vector) category Note - the polygon has its own z-values Use the Layer option again (same parameters - 'Ground' elevation surface and 'Test_CutFill' layer) Note - the polygon feature is still selected The polygon's z-values set the elevation (we want it to be planar, but it doesn't have to be flat) Video 4 shows a planar-but-tilted 3D polygon Drag it up/down - the 'Cut' value is the only one that matters My guess at your issue is that you're not referencing an elevation surface (as the base terrain) in the expected manner, but it's hard to be sure. Hopefully the videos help. Thanks! -Nathan
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01-25-2023
06:49 PM
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Thanks Teng-Wei! Glad the workaround-fix has helped. We'll take a look at your project package (thank you!) and see if we can figure it out. Appreciate the info. -Nathan.
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11-21-2022
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| Title | Kudos | Posted |
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| 1 | 04-14-2025 12:16 PM | |
| 1 | 11-15-2022 01:44 PM | |
| 2 | 01-18-2019 09:47 AM | |
| 2 | 01-25-2023 06:49 PM | |
| 1 | 11-21-2022 06:08 AM |
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