|
IDEA
|
Thanks David - very pragmatic idea, thank you! We'll consider this in a near-future release of ArcGIS Pro (ie: after 3.5). Thanks, -Nathan. ArcGIS Pro Development Team
... View more
03-18-2025
02:06 PM
|
0
|
0
|
716
|
|
IDEA
|
After (ahem) a bit of a delay, we are looking at making a set of improvements to the way we handle level of detail (LOD) changes for the elevation surface and the draped 2D layers on top of it for the special case of animations exported from ArcGIS Pro. The goal is to pre-run the camera flight path and optimize (and minimize) the number of LOD changes made as we export the video. This should significantly reduce the amount of distracting changes in the output video. Thanks! -Nathan / ArcGIS Pro Dev Team
... View more
03-06-2025
08:29 PM
|
0
|
0
|
1211
|
|
IDEA
|
Thanks! It's a reasonable idea. It would be good to see if other flood modeling users think it should be a priority against other potential work.
... View more
01-28-2025
08:22 AM
|
0
|
0
|
938
|
|
IDEA
|
Thanks kntr! In the short term we're looking to add in a new element for Water Sink Areas, where water can be removed from the area-of-interest at a given rate. This is for use-cases where storm water systems (or pumps) are removing water from a location inside the area-of-interest (at a given maximum flow rate) and we need to model if that area will still get inundated from the other water inside the AOI. Once we've added "sinks", modeling water moving from one location to another (within the same AOI and same scenario) could potentially be done with a manual combination of water sinks and water sources. That is, set the timing of a water source in the AOI so it starts pushing out water at an increasing rate some-number-of-minutes into the scenario. It’s rudimentary and approximated but the water would effectively “move”. Providing a way to connect the flow between the two elements (in the same simulation) is something we’d need to look at for a future release. Thank you for the input! -Nathan.
... View more
01-28-2025
07:33 AM
|
0
|
0
|
939
|
|
IDEA
|
Hi! Thanks for submitting the user idea, and great to see people using flood simulation. For this particular use-case, we allow you to pull the geometry from a selected polygon during the creation process. If you select a single polygon feature first, you can use that feature to create the water source area element (the button is on the overlay window). The workflow is one element at a time, so no current support for importing multiple polygons. Hope this helps! -Nathan.
... View more
01-17-2025
04:55 PM
|
0
|
0
|
703
|
|
IDEA
|
Working hard to make this happen in Pro 3.5, due out Q2 2025. Process will be to make the simulation layer "time aware" (ie: set a real-world start time for it) and then export the animation with time-values in keyframes. Will mean you can have control on how fast the water moves (or pause it mid stream) during the video. Fingers crossed! Thanks! -Nathan.
... View more
01-17-2025
04:22 PM
|
0
|
0
|
2273
|
|
IDEA
|
This is implemented in ArcGIS Pro 3.4. 😊
Go to Your Ideas in ArcGIS Pro 3.4 to see other ideas implemented this release and check out the What's New help to learn about everything that is new and improved in ArcGIS Pro 3.4.
Thank you for submitting it!
... View more
11-07-2024
02:37 PM
|
0
|
0
|
2175
|
|
IDEA
|
This is implemented in ArcGIS Pro 3.4. 😊
Go to Your Ideas in ArcGIS Pro 3.4 to see other ideas implemented this release and check out the What's New help to learn about everything that is new and improved in ArcGIS Pro 3.4.
Screenshot:
Thank you for submitting it!
... View more
11-07-2024
02:33 PM
|
0
|
0
|
1879
|
|
POST
|
Hard to say without an instant replay video of all your interactions with the animation, intended or not. 😉 Changes to some setting values will propagate another change that might not be directly obvious. Hopefully you'll at least come out of this adventure with some things to look for when you get unexpected results. If we can identify things we're doing in the code (or UX) that lead to confusion, we can look to improve them in a future release. Good luck with the animating! You're only one super cool video away from being addicted. 😉 -Nathan.
... View more
09-16-2024
01:42 PM
|
0
|
0
|
1683
|
|
POST
|
Thanks Catherine! It looks like you've somehow overridden the frame-count for export. See how the Total Frames says "161", and the End Frame for the export says "80". If you change the end frame to 161, you'll be good. We do allow people to override these values so perhaps it was done accidentally... Thanks, -Nathan.
... View more
09-16-2024
12:54 PM
|
0
|
1
|
1700
|
|
POST
|
Hi Catherine, I think you're seeing the result of the export frame-rate --> a 10-second video at 30 frames-per-second (fps) will create a 300-frame video file. If you're not moving the camera, you can optimize the export settings manually. For example, if you'd like to create an optimized video with 80 unique frames, and you want to have it run for 10 seconds, you can set the frame-rate to 80/10 = 8 fps. Have attached a screenshot highlighting the main settings that are changed when using the preset options at the top of the Export Animation pane. You can change them however you like. Thanks! -Nathan.
... View more
09-13-2024
01:54 PM
|
0
|
0
|
1712
|
|
POST
|
Thanks Catherine! The map package gave us the clue we needed. 🙂 Short version - you need to change the background color for the map to be "white" instead of "transparent". You can do this by r-clicking "Rt 66 Animation Map" in the Contents pane > Properties > General (tab) > and update the color chip for the Background Color to be White (instead of No Color). Longer version - the 'World Topographic Map' layer is partially transparent, and the default background color for videos is black, so it was mixing the darker colors together on export-and-play. Normally the accompanying (and underlying) 'World Hillshade' layer will protect against this effect, but for your case you had removed that layer. Luckily the fix (ie: set a solid background color) is very simple. It was working for the GIF export because it doesn't support transparency. Hope this keeps you going! Thanks for trying so valiantly to use Animations! -Nathan.
... View more
09-12-2024
09:02 AM
|
0
|
1
|
2917
|
|
POST
|
Hi Catherine! Workflow: Save the project Share (ribbon) > Package (category, on left side) > click Map This will open the Package Map pane Choose the "Save package to file" option Set the file location and filename (ends with .mpkx) Click Package When it completes, come back to this page, and drag-drop the file (up to 9MB in size) in the section below the comment-editor When I import the map package I should see how you've configured your animation, and also try it out myself. If the file is too large, you can remove any local layers from the map and export it again. Thanks! -Nathan. PS - Have you seen this "Making an animation" intro video yet? 🙂 https://www.youtube.com/watch?v=nI_CH4bO340
... View more
09-11-2024
02:04 PM
|
0
|
3
|
2929
|
|
POST
|
Thanks Catherine! It's hard to say what's happening for you, other than (as you surmise) it is NOT expected. Any chance you could package up the map and share it with us to see if we can reproduce and debug? Thanks! -Nathan (ArcGIS Pro team)
... View more
09-10-2024
04:06 PM
|
0
|
5
|
2949
|
|
POST
|
Hmmm, now I'm wondering if there is a graphics card driver involved... Have you checked to see if there's a newer driver for your Quadro P2000 on the Nvidia web site? You could also try using OpenGL rendering mode (instead of DirectX) ---> go to Project > Options > Display (tab) > choose OpenGL > OK (and requires restart of Pro). We're not seeing that kind of catastrophic failure for video export in-house, so the working theory is that it's something unique to either your machine or your scene / layers. Here's a temporary UPLOAD folder that you can send your map package to. Thanks for your help! -Nathan.
... View more
11-03-2023
01:30 PM
|
0
|
0
|
3486
|
| Title | Kudos | Posted |
|---|---|---|
| 1 | 04-14-2025 12:16 PM | |
| 1 | 11-15-2022 01:44 PM | |
| 2 | 01-18-2019 09:47 AM | |
| 2 | 01-25-2023 06:49 PM | |
| 1 | 11-21-2022 06:08 AM |
| Online Status |
Offline
|
| Date Last Visited |
2 weeks ago
|