The waterbody mask feature is available as of Site Scan’s latest release v4.210. This offers an important improvement to processing quality in the Reality Engine for projects that contain water areas like coastlines, lakes, and rivers.
Water is notoriously difficult in photogrammetry. Its homogenous appearance makes it difficult to find unique keypoints to match between images. Furthermore, the sun can create severe glare effects that confuse photogrammetry engines, especially because the location of the glare is always relative to the sensor’s location (which is changing constantly throughout the drone’s mapping mission). Finally, water is often in motion which makes it even more challenging to map.
As a result, areas of water are susceptible to interpolation artifacts and in severe cases, holes in the output data.
The waterbody mask feature involves a user-defined polygon to designate where water is supposed to be. When the Reality Engine knows this information, it will apply a different algorithm to more reliably reconstruct the water’s surface.
When using a waterbody mask, you can expect the quality of the water features for all data products to improve.
Create a waterbody mask by using a copying the geometry of a volume measurement that has been pinned to the project, or by drawing a polygon directly. This is somewhat like using a Mission Area polygon.
The main advantage to using a project measurement as your waterbody mask is that you can use the exact same polygon for multiple missions in your project. This is helpful if there is a static body of water on your site that you need to apply the same water correction feature for each survey mission in your project.
Now that a waterbody mask has been saved to the mission, it will be used each time you process.
If you do not use a project measurement, you can still add one or multiple waterbody masks for a single mission. These polygons will be saved to the mission but cannot be used for other missions in the project.
After saving your waterbody polygons, process the mission to generate outputs with waterbody corrections applied. The output quality of the coastline is improved after using the waterbody correction.
The waterbody correction applies to all output layers including the 3D mesh. Textured features within the waterbody polygon, such as the rock outcrops, are reasonably preserved, while the rest of the water area is flat.
Another example showing the waterbody mask polygon traced from the processed True Ortho (no water correction).
The water area is complete and smooth after reprocessing with the waterbody mask.
You can delete waterbody masks saved to the mission if you change your mind and do not want to use the mask during processing.
If you only want to delete some polygons but not all, you can delete them by selecting the polygons on the map and clicking Delete in the upper left corner. You must be in "Edit" mode to select polygons on the map. To choose more than one polygon, use shift-click on the polygons you want to delete.Delete individual polygons that you have selected from the map.
We added additional editing options for configuring your waterbody polygons: Subtract and Combine.
You can now create ring-shaped polygons, which is helpful to mask water areas around an island. Trace two or more polygons, select the polygon that cover the area you want to subtract, and click the Subtract button. Make sure to save your changes.
The Subtract option removes all areas covered by the selected polygon.
You can also combine multiple waterbody polygons into one. This is helpful if you have a large, complicated water feature on your site that you want to trace using multiple polygons and merge later. Select multiple overlapping polygons using shift-click, then click Combine.
A bug was also fixed in v4.213 that caused the waterbody mask polygon to not properly apply in some missions with oblique images.
Thanks to those who have sent feedback already; we are open to additional feedback so that we can further improve on the feature.
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