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Intersection of a point and a shapefile feature

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01-07-2015 08:46 AM
JulienTroudet
Deactivated User

Hello,

I'm not very experienced with the Arcgis SDK, so please excuse me if my questions are not perfectly understandable.

For a research project I have a dataset of points all over the world with lat-long coordinates. I also have a grid, in the form of a shapefile with multiple polygons, that covers all of the earth. The shapefile spatial reference is Eckert-IV.

An illustration of my data could be this (with a lot more point in each square) :

gminuscru.gif

I must find for each of my points the name of the square (polygon) he is in, and add this in a file. The name is a property of each of my features in the shapefile.

For the moment I proceed like this :

For each point{

     Convert the point to Eckert-IV as newPoint

     For Each feature in my shapefile{

          Geometry intersection = GeometryEngine.intersect(feature.getGeometry(), newPoint, eckert-IV);

          if(intersection is not empty){

               assign the name of the feature to the point

               break;

          }

     }

}

This is pseudocode, but I think you get the idea.

This works, I tested it, but it takes a long time to test every point (my feature are 100*100km squares, so there a lot of them)

And at least but not last, I have to do this for more tan 500 millions point. And i cant let run my code for more than a year

So my question is : What are the alternatives ? I suppose I'm not the first to try this sort of thing so I suppose there's already a bunch of tools or algorithms that will do this more efficiently.

If some people here have an idea of how I can proceed I would be very happy !

Thanks for your time !

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VijayGandhi
Deactivated User

Hi Julien,

There is a lot of computation here that could be avoided. Instead of checking intersection of every point with every polygon, you could create a spatial index using the polygons and then check every point against the spatial index. The complexity for the first case is O(n points x m polygons). In the second case, it could be reduced to O(m) + O(n x log m) (O(m) for building the index).

The polygons in your data seem to be static, so a spatial index such as a grid-based or a quad-tree could be a good fit. An example of quad tree implementation is at http://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in... ). Another spatial index at aled/jsi · GitHub

Some other thoughts:

1) You could spawn multiple threads that run concurrently.

2) In general, using Geometry.intersects() takes less time compared to Geometry.intersect() followed by checking whether it returned something.

Vijay

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VijayGandhi
Deactivated User

Hi Julien,

There is a lot of computation here that could be avoided. Instead of checking intersection of every point with every polygon, you could create a spatial index using the polygons and then check every point against the spatial index. The complexity for the first case is O(n points x m polygons). In the second case, it could be reduced to O(m) + O(n x log m) (O(m) for building the index).

The polygons in your data seem to be static, so a spatial index such as a grid-based or a quad-tree could be a good fit. An example of quad tree implementation is at http://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in... ). Another spatial index at aled/jsi · GitHub

Some other thoughts:

1) You could spawn multiple threads that run concurrently.

2) In general, using Geometry.intersects() takes less time compared to Geometry.intersect() followed by checking whether it returned something.

Vijay

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JulienTroudet
Deactivated User

Thanks for your answer !

I will look into this and try what you suggest.

I'll update my progress here.

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