Hello, I am having a couple of Buffers and want to calculate the share of different lancover classes within them. Its ten meters Buffers, so every Buffer has a size of about 314m². Everything is functioning great so far, but when I Export a dbf into xl and sum up all the classes some classes are 30-40m² smaller. I calculated overlapping buffers and all the buffers are completely within my land cover subset. I already converted the Buffer and Landcover files to raster files with the same results. Any suggestions? regards, Andi
calculate the area of your buffers, I suspect that they don't match exactly to your number since buffers are represented by n-gons (36 sided polygons often) and the buffer area will be slightly less than the theoretical value. See if this accounts for your difference.
Thanks for your answer. Unfortunately most of my Buffers actually have the right size which is 314m². But there are a lot which only have e.g. 280 or 290. I would understand if there was a slight variance but this is a quite significant difference. I attach a small .xlxs file. If you are intersted have a look at it. Thanks, Andi
How were those areas calculated? Do any of the buffers overlap? Is the source a raster data set? I am less interested in the xls file but in how the numbers were derived prior to export to ensure that the error is not associated with the input features and their areas
The buffer Areas/Zonedata were calculated around centroids/Points of building Polygons. Before putting them through the Tab Area tool every Buffer had an exact area of 314,159.... The land use/classfeatures I developed in eCognition and exported them. So both files are vectors. I already converted them to raster and put them through tabulate area aswell with the same result. The Buffers are overlapping, put this should not be a Problem. I allready checked, there are also Buffers which are standing alone and having wrong area values.
I suspect that the problem areas are where buffers overlap, there is a thread on the forum somewhere about tabulate area with overlapping polygons which addresses this issue since buffers can't overlap in raster world for sure. I can't put my hands on the thread right now but the solution to this issue has been addressed before