I want to modify the geometry and add material to a reccord :: is this the right way to do it?
some pseudo code :
// get the shapbuffer assume the row contain shapemultipatch
Row myRow;
myRow.GetGeometry( myMultipatch);
ShapeBuffer MyNewMultipatch;
// contruct a new a new shape buffer from the old one add texture meterail , normal bla .....
//
AddTexture ( myMultipatch , MyNewMultipatch );
// update table
// myRow.SetGeometry ( MyNewMultipatch);
....