I have a small OGC building dataset (~135k buildings) that I've extruded in a local scene. The navigation and display shows no difference to Pro's usual behavior with smaller data sets, yet it keeps popping up its annoying "GPU resources exceeded" message (on top of everything - at least stick to your own program window).
I've monitored the GPU usage with a couple of programs (GPU-Z for example, see screenshot) and none shows loads reaching even half of the card's capabilities. The card's drivers are up to date and it can handle other visually far more complex applications - is Pro's graphics engine simply not able to utilize the hardware properly?