Hi all,
I am trying to import .osgb to generate .slpk, by using "Create Integrated Mesh Scene Layer Content". The filesize of .osgb is around 80GB. I tried with .osgb of version "91 0x5B 3.1.1" (released in 2012) and "131 0x83 3.4.1" (released in 2017). As shown in the figure, I only import the root node rather than the whole folder. I set the "Texture Optimization" as "Desktop" or "None", and I tried all parameters of "Maximum Texture Size".
But I still encountered some problems. The output .slpk file size changed every time when I perform this operation, even with the same settings. The most important problem is: in some part of the .slpk model, some levels of LOD are missing, especially the level of the highest resolution, which makes the result unacceptable.
Thanks!
My ArcGIS Pro version is 3.1
Hi,
If you select only the root node then the tool will generate the slpk based on the references to the children nodes within each osgb file. We have seen in the past that some osgb files may have incorrect references to their children and if that's the case then we cannot generate that node so it is dropped from the output. The only thing I can recommend is to select the folder so that the tool will attempt to use all the osgb files.
thanks,
Andrew
Hi Andrew,
Thank you so much for your reply. I will try it and update you.