Hi,
This is exactly wath I needed! I didn't realise I could add information to a turn table and use it in a condition.
Meanwhile, I discovered that if I have to turn features (from two different feature classes) on the same place, one is defined as a constant restricted turn and the other as a constant traversable turn, the additional value is traversable. Logically, i didn't expect it, but it suits me well in my case.
But I think that your method is working better and is easier to modify.
Thanks a lot,
Axel
Axel