Dear community,
i am currently working with the ArcGIS Maps SDK for Unreal Engine (UE 5.6). I was able to successfully load and display my local data (Vector Tile Basemap & Elevation Model, Spatial Reference: ESPG:31255)
The first time I set up the project, everything worked perfectly - the basemap and elevation were displayed with the correct color.
However, after saving and reopening the Unreal project, the map does not render properly anymore. I only see black background with outlines, but no colors or textures.
I already tried the following without success:
Switching between Global and Local map type and refreshing
Re-adding the basmap and elevation layers
Checking API key and authentication settings in the plugin configuration
Clearing Derived Data Cache
The layers are still listed in the ArcGISMapActor, and the coordinates are correct, but nothing is rendered except outlines.
Has anyone experienced the same issue or found a workaround for this?
I would greatly appreciate any advice.
Thank you!
Hi Gregor,
We were not able to reproduce this issue. Here are a few ideas to try: