Building a multiplayer game where different vehicles/players driver around an ArcGIS map. My configuration is a dedicated headless Unreal Engine server.
When I run the game as standalone or in the editor in the "listen server" net mode, everything works. But when I use the dedicated server for multiplayer functionality, the mesh colliders fail and the vehicle falls through the map. Is the problem the server does not have a camera viewport?
Is it possible to use a dedicated server and mesh colliders in an Unreal game with this plugin?
Is there any tutorial for having an unreal engine character moving in 3D scene layer ?