Building a multiplayer game where different vehicles/players driver around an ArcGIS map. My configuration is a dedicated headless Unreal Engine server.
When I run the game as standalone or in the editor in the "listen server" net mode, everything works. But when I use the dedicated server for multiplayer functionality, the mesh colliders fail and the vehicle falls through the map. Is the problem the server does not have a camera viewport?
Is it possible to use a dedicated server and mesh colliders in an Unreal game with this plugin?
Is there any tutorial for having an unreal engine character moving in 3D scene layer ?
Yes but that tutorial does not address my post regarding the net-mode collision mesh issue. Here's a link to that tutorial for reference: https://developers.arcgis.com/unreal-engine/sample-code/ThirdPersonCharacter/
Now, the attached videos demonstrate my problem I am still facing. When in client mode, the vehicle falls through the map. When running in one of the other modes, the mesh colliders work. However, I need this to run in a multiplayer application that requires "client" net mode. (For reference, the ArcGIS Camera pawn is above the vehicle pointing down at the map)
Net-Mode Options (Editor Preferences):
Failing Client:
Working in Standalone: