Select to view content in your preferred language

Mesh Colliders don't work in dedicated server Unreal projects

523
2
08-23-2024 09:25 AM
bgrudzien
New Contributor

Building a multiplayer game where different vehicles/players driver around an ArcGIS map. My configuration is a dedicated headless Unreal Engine server. 

When I run the game as standalone or in the editor in the "listen server" net mode, everything works. But when I use the dedicated server for multiplayer functionality, the mesh colliders fail and the vehicle falls through the map. Is the problem the server does not have a camera viewport?

Is it possible to use a dedicated server and mesh colliders in an Unreal game with this plugin?

0 Kudos
2 Replies
AbdelrahmanMoussa
New Contributor

Is there any tutorial for having an unreal engine character moving in 3D scene layer ?

 

0 Kudos
bgrudzien
New Contributor

Yes but that tutorial does not address my post regarding the net-mode collision mesh issue. Here's a link to that tutorial for reference: https://developers.arcgis.com/unreal-engine/sample-code/ThirdPersonCharacter/

Now, the attached videos demonstrate my problem I am still facing. When in client mode, the vehicle falls through the map. When running in one of the other modes, the mesh colliders work. However, I need this to run in a multiplayer application that requires "client" net mode. (For reference, the ArcGIS Camera pawn is above the vehicle pointing down at the map)

Net-Mode Options (Editor Preferences):

bgrudzien_4-1736890601000.png

Failing Client: 


Working in Standalone:

 

0 Kudos