Using the arcgis plugin, I display a mesh.slpk.
the mesh with the lights on looks bad, the color is lost, the details are blurred..
the only way to see the mesh in its original form is to visualize the mesh without lights.
example:
What I want is to be able to edit the lights etc. with the original mesh, without changes, without loss of texture, details etc.
it's possible? how do i do it?
sorry if you don't understand, english is not my language
This might be a result of the exponential fog actor that is by default in the Unreal scene. You can remove it or play around with its properties and see if it has any effect. The other thing that may have an effect is the direction of the directional light. You may need to change the direction of the light based on the current user location to get better results.