Hi,
I'm using ArcGIS for Unreal 1.7 in UE5.3, global maps with origins at the planet surface.
I know it is no longer strictly necessary with UE5, but I'm trying to force world origin rebases in ArcGIS to keep the local up direction more or less aligned with unreal Z direction. In this way, materials like volumetric clouds, and effects like rain, snow, etc. that might be thought of for planar worlds present less artifacts.
For that, I'm georeferencing all actors in the world with an arcgis location component and periodically updating the map component origin latitude and longitude from a blueprint. The thing is that it looks like when a rebase is done, the loaded layers flicker. It looks like the layers are redrawn when the map origin is updated.
Is there a way to solve or mitigate this flickering? Does anyone know how rebases were implemented in the beta version for UE4?
Thanks in advance!