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Flashing/Flickering Basemap and Image Layers when playing in Editor

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11-10-2022 02:29 AM
JosefStoeger
Emerging Contributor

Hello! Firstly thanks for all the hard work on the sdk, I can see it has a lot of potential.

Although in the editor preview everything works fine, my main issue is that once I click play, parts of the basemap and image layers in a global scene flicker inbetween black and normal. This occurs even when the image layer is turned off. I have attached a screenshot below.

In a local scene I have created, the same sort of issue occurs, however it flickers to white. (This scene also has a basemap and image layer.) I tried to take a screenshot of this but when the windows key is hit in the local scene, there is no more flickering.

I really want to continue using the plugin but it's unusable right now! Please help!

Josef

11 Replies
Matt_Nelson
Esri Alum

Can you share a video. I can't really tell what you are describing from the image.

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JosefStoeger
Emerging Contributor

Hi Matt,

The issue has resolved itself on the local scene however it is persisting on the global scene. Although not shown in the video I have tried setting all other components in my scene to 'hidden' so I think it is definitely the basemap/image layer. 

(view in My Videos)

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Matt_Nelson
Esri Alum

Ok thanks for sharing that.

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Matt_Nelson
Esri Alum

Would it be possible for you to share a .umap for this level with us? It would make it easier to reproduce.

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JosefStoeger
Emerging Contributor

The filetype .umap is not supported for upload on this forum - is there an email I can send it to?

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JosefStoeger
Emerging Contributor

Hi Matt, not sure if you got my previous post, but .umap is not supported. May I have your email to send it to please?

Best,

Josef

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Matt_Nelson
Esri Alum

@JosefStoeger I sent you a direct message

Matt_Nelson
Esri Alum

Hi @JosefStoeger I think I have a couple of things that can solve your issue.
1. Either disable occlusion culling https://esri-runtime.slack.com/archives/C03QPCPL0SV/p1668783159771629?thread_ts=1668076481.938819&ci... 
2. Enable the heirarchical z buffer https://docs.unrealengine.com/5.1/en-US/visibility-and-occlusion-culling-in-unreal-engine/#hierarchi...

I believe both can solve your issue of the z fighting we are seeing causing the tile to flicker. 

We are investigating more proper solutions for this but in the meantime I think this should help you.

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that_MichaelSmith
Emerging Contributor

(view in My Videos)
 This is what the flickering looks like for me.  It seems to be oscillating between levels of detail of the textures of the basemap.

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