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TileSurface and SceneNode shaders not converting correctly to MaterialX for Apple Vision Pro. Displaying unclipped and colorless textures.for tabletop

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a week ago
GeoffreyBund
New Contributor II

 We're facing issues with the shaders for the map tiles when building to VisionPro. It looks like there's some background conversion of the TileSurface and SceneNode shaders to a MaterialX for VisionPro when its used in Mixed Reality mode with the polyspatial packages. That process strips some of the attributes of the materials that are important for rendering (e.g. clipping, opacity,..) and results in a map that is unclipped and missing illumination or color. Any help on this would be appreciated. I didn't see any posts on this issue on the ArcGIS discussion forum.

The main warning is:

[Diagnostics] Warning: Non shader graph shader 'Shader Graphs/TileSurface' not supported or MAterialX encoding missing.

The subsequent warnings I'm seeing on editor are similar to the following for _SpecularHighlights, _Smoothness, _Blend, _Cull, _Surface, _AlphaClip.

Material "Tile Surface" with Shader "Shader Graphs/ TileSurface" doesn't have a float or range property "WorkflowMode".

 

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1 Reply
MasonGaw
New Contributor III

Hello, 

this is an issue we are aware of with Vision Pro and Unity. Unfortunately, we do not currently support the Vision Pro in version 1.5 of our maps SDK. Coming in version 1.6, we will add support for VR mode on the Vision Pro. AR mode support Is coming at a later date but we unfortunately do not have a timeline as to when. 

we do appreciate your understanding and will make an announcement when we fully support the Vision Pro. Please reach out if you have any other questions.

Mason Gaw