With Unity 6 and the support of WebGPU, it would be possible to target building the ArcGIS plugin on the web. Do you have this in the pipeline? It would be very beneficial and a game changer to create world-like applications and games on the web for easier sharing with customers and players.
Solved! Go to Solution.
Hi,
Supporting deployment over the web is something we would like to do in future, and so it's on our long-term roadmap. But it first needs research to determine the feasibility.
In the meantime, check out the Ideas board and if there's not an Idea already that matches your request, then post a new Idea: ArcGIS Maps SDKs Ideas for Game Engine - Esri Community
Also note some users have deployed over the web with pixel-streaming, therefore this might be a worthwhile consideration for your project.
Thanks
Hi,
Supporting deployment over the web is something we would like to do in future, and so it's on our long-term roadmap. But it first needs research to determine the feasibility.
In the meantime, check out the Ideas board and if there's not an Idea already that matches your request, then post a new Idea: ArcGIS Maps SDKs Ideas for Game Engine - Esri Community
Also note some users have deployed over the web with pixel-streaming, therefore this might be a worthwhile consideration for your project.
Thanks
Hey fellas!
I have been discussing the situation of using your layers compiled with-in a Unity project for WebGPU with Duncan at Unity, the creator of WebGPU, he says the interface issue is NOT on the Unity side..
I have a project with your layer system working through Unity StandAlone for Windows, but alas, niether your system or Cesium, works when compiled through Unity for Web GPU... Sorry to say that this is causing a slowdown for the future of the internet as we know it. If there is any way in which I can assist to lighten your load and therefore we can jump into this fight together so we can tag team this and get the new internet back on track, please advise and I will do the same... WebGPU is the immmmeadiate future so lets do it!
Thanks
Paul