Hello! I am just getting started with the Unity SDK and I am wondering what the "proper" way is to show/hide a map without disabling the child camera. I'm hoping there is a toggle buried in there somewhere that I've missed. Otherwise I imagine I'll either have to muck around with my Hierarchy on the fly, load different scenes, or something else complicated. My application is an XR application with a HUD which needs to be a child of the camera or else I could just have a duplicate camera to switch over to.
Please offer suggestions!
Thank you.