Hi, I have been able to create an ocean mask in ArcGIS Pro and then export it as a .tpk/.tpkx file as can be seen below. The issue I have is that what should be transparent is instead rendered as white tiles in Unity which defeats the purpose of the mask. So my question is if there is any way in Unity to not render the white tiles? If not, could this feature possible be added in later releases for the ArcGIS Unity SDK?
Before removing ocean in Unity:
After removing the ocean in Unity.