Hi,
I'm encountering a crash when using Unity's `RaycastHit.textureCoord2` property exclusively when raycasting against scene layers.
Example:
RaycastHit hit;
if (Physics.Raycast(rayOrigin, rayDirection, out hit))
{
var texCoord2 = hit.textureCoord2; // Crash in textureCoord2 access
}
Does anyone have experience with this issue and have any suggestions on how to avoid a crash while still being able to raycast against scene layers and access `textureCoord2` (in case the hit is not an ArcGIS scene layer and I do need to use `RaycastHit.textureCoord2` for other potential hits)?
Note: I suspect this could be related to the fact that scene layer meshes have feature indices in uv channel 1, which consist of a single float value rather than a `Vector2`.
Example excerpt of Unity editor logs showing crash details:
=================================================================
Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at UnityEngine.RaycastHit:CalculateRaycastTexCoord_Injected <0x0013e>
at UnityEngine.RaycastHit:CalculateRaycastTexCoord <0x000b2>
at UnityEngine.RaycastHit:get_textureCoord2 <0x0012a>
at Raycaster:Update <0x003b2>
at System.Object:runtime_invoke_void__this__ <0x00187>
=================================================================
Received signal SIGSEGV
Unity version: 2022.3.52f