Hi,
Did you roll your own webgl libraries from scratch or did you base it on an existing framework? If based on a framework, which one?
The context of this question is that I'm looking at adding some custom functionality in an externalRenderer, would prefer to use a framework already in use rather than introduce a new one if possible.
Thanks,
Nick
Solved! Go to Solution.
We don't use a full-blown 3rd party WebGL framework, only some smaller utility libraries which should not have an influence on your choice of framework for external renderers.
We don't use a full-blown 3rd party WebGL framework, only some smaller utility libraries which should not have an influence on your choice of framework for external renderers.
Ok great - thanks Johannes, have just been using the included gl-matrix library so far, so hopefully can avoid adding another dependency as well.
Here you can see some samples https://github.com/nicogis/WebGL