I am using JS 4.30. I would like ot figure out how to get the legend to update the symbology of what is in the map when zoomed in. The legend for one of my layers has over 200 symbols. I have a fucntion to zoom into a specific building and floor. That building and floor does not have all 200 symbols it only has 10. I would like the legedn to update and show only the 10 symbols in the map.
The print funtion does this see attached.
I appreciate any help Thank you!
Solved! Go to Solution.
You could use something like this, which appears to do the trick. Basically, after every time the layer redraws, a new renderer is created with only the symbology visible in the view, and then assigned to the layer. Just pass in references to your featureLayer and view and it does the rest:
function manageDynamicSymbology(featureLayer, view) {
featureLayer.when(function() {
view.whenLayerView(featureLayer).then(function(layerView) {
var originalRenderer = featureLayer.renderer;
var ignoreRendererSet = false;
layerView.watch("updating", function(newValue, oldValue, propertyName, target) {
if ((!newValue) && (oldValue)) {
if (ignoreRendererSet)
ignoreRendererSet = false;
else {
ignoreRendererSet = true;
var query = layerView.createQuery();
query.geometry = view.extent;
layerView.queryFeatures(query).then(function(featureSet) {
if (featureSet.features.length === 0)
featureLayer.renderer = originalRenderer;
else {
var promises = [];
featureSet.features.forEach(function(feature) {
promises.push(originalRenderer.getUniqueValueInfo(feature));
});
Promise.all(promises).then(function(infos) {
var uniqueValueInfos = [];
var defaultSymbol = null;
var defaultLabel = null;
infos.forEach(function(uniqueValueInfo) {
if (!uniqueValueInfo) {
if (defaultSymbol === null) {
defaultSymbol = originalRenderer.defaultSymbol.clone();
defaultLabel = originalRenderer.defaultLabel;
}
} else if (!uniqueValueInfos.includes(uniqueValueInfo))
uniqueValueInfos.push(uniqueValueInfo);
});
var newRenderer = featureLayer.renderer.clone();
newRenderer.uniqueValueInfos = uniqueValueInfos;
newRenderer.defaultSymbol = defaultSymbol;
newRenderer.defaultLabel = defaultLabel;
featureLayer.renderer = newRenderer;
});
}
}, function(e) {
featureLayer.renderer = originalRenderer;
});
}
}
});
});
});
}
I believe that if you replace line 43 with this, it will maintain their original order:
newRenderer.uniqueValueInfos = uniqueValueInfos.sort(function(a, b) {return originalRenderer.uniqueValueInfos.indexOf(a) - originalRenderer.uniqueValueInfos.indexOf(b);});
Otherwise, you can implement the sort function according to how you want.
I see...yes, this approach will not work with MODE_SELECTION since the graphics array won't be populated unless something is selected, and even then, only the selected features will be present in the graphics array.
Based on the info provided, a suitable workaround might be to use a MODE_ONDEMAND layer, with the definition expression set to only show rooms for the current floor. See also getDefinitionExpression and setDefinitionExpression.
You could use something like this, which appears to do the trick. Basically, after every time the layer redraws, a new renderer is created with only the symbology visible in the view, and then assigned to the layer. Just pass in references to your featureLayer and view and it does the rest:
function manageDynamicSymbology(featureLayer, view) {
featureLayer.when(function() {
view.whenLayerView(featureLayer).then(function(layerView) {
var originalRenderer = featureLayer.renderer;
var ignoreRendererSet = false;
layerView.watch("updating", function(newValue, oldValue, propertyName, target) {
if ((!newValue) && (oldValue)) {
if (ignoreRendererSet)
ignoreRendererSet = false;
else {
ignoreRendererSet = true;
var query = layerView.createQuery();
query.geometry = view.extent;
layerView.queryFeatures(query).then(function(featureSet) {
if (featureSet.features.length === 0)
featureLayer.renderer = originalRenderer;
else {
var promises = [];
featureSet.features.forEach(function(feature) {
promises.push(originalRenderer.getUniqueValueInfo(feature));
});
Promise.all(promises).then(function(infos) {
var uniqueValueInfos = [];
var defaultSymbol = null;
var defaultLabel = null;
infos.forEach(function(uniqueValueInfo) {
if (!uniqueValueInfo) {
if (defaultSymbol === null) {
defaultSymbol = originalRenderer.defaultSymbol.clone();
defaultLabel = originalRenderer.defaultLabel;
}
} else if (!uniqueValueInfos.includes(uniqueValueInfo))
uniqueValueInfos.push(uniqueValueInfo);
});
var newRenderer = featureLayer.renderer.clone();
newRenderer.uniqueValueInfos = uniqueValueInfos;
newRenderer.defaultSymbol = defaultSymbol;
newRenderer.defaultLabel = defaultLabel;
featureLayer.renderer = newRenderer;
});
}
}, function(e) {
featureLayer.renderer = originalRenderer;
});
}
}
});
});
});
}
Joel,
Thank you for this code. I will figure out how to implement it and get back to you with my results.
Joel,
This worked perfectly. I really appreciate your help on this! Thank you!
p.s. is there anyway to make the legend display in ascending order? The values are randomly in order.
I believe that if you replace line 43 with this, it will maintain their original order:
newRenderer.uniqueValueInfos = uniqueValueInfos.sort(function(a, b) {return originalRenderer.uniqueValueInfos.indexOf(a) - originalRenderer.uniqueValueInfos.indexOf(b);});
Otherwise, you can implement the sort function according to how you want.
Once again you have solved the answer perfectly. Thank you again.
Joel,
Is there a way to achieve this for JS 3.x? I still have some legacy apps that I would like to maintain until I get the JS 4.x apps up and running.
Thanks again for all of your help!
This seems to do it:
function manageDynamicSymbology(featureLayer, map) {
if (featureLayer.loaded)
manageDynamicSymbology2(featureLayer, map);
else {
featureLayer.on("load", function() {
manageDynamicSymbology2(featureLayer, map);
});
}
}
function manageDynamicSymbology2(featureLayer, map) {
require(["esri/renderers/jsonUtils", "esri/symbols/jsonUtils"], function(rendererJsonUtils, symbolJsonUtils) {
var originalRenderer = featureLayer.renderer;
featureLayer.on("update-end", function() {
var infos = [];
featureLayer.graphics.forEach(function(graphic) {
if (map.extent.intersects(graphic.geometry)) {
var info = originalRenderer.getUniqueValueInfo(graphic);
if (info)
infos.push(info);
}
});
var uniqueValueInfos = [];
var defaultSymbol = null;
var defaultLabel = null;
infos.forEach(function(uniqueValueInfo) {
if (!uniqueValueInfo) {
if ((defaultSymbol === null) && (originalRenderer.defaultSymbol)) {
defaultSymbol = symbolJsonUtils.fromJson(originalRenderer.defaultSymbol.toJson());
defaultLabel = originalRenderer.defaultLabel;
}
} else if (!uniqueValueInfos.includes(uniqueValueInfo))
uniqueValueInfos.push(uniqueValueInfo);
});
var newRenderer = rendererJsonUtils.fromJson(featureLayer.renderer.toJson());
newRenderer.infos = uniqueValueInfos.sort(function(a, b) {return originalRenderer.infos.indexOf(a) - originalRenderer.infos.indexOf(b);});
newRenderer.defaultSymbol = defaultSymbol;
newRenderer.defaultLabel = defaultLabel;
featureLayer.setRenderer(newRenderer);
});
});
}
That works to a degree. For my zoomTo function, I have to set the Feature layer to these settings:
roomUseLayer = new FeatureLayer (urlRoomsUse, {
mode: FeatureLayer.MODE_SELECTION,
id: 'roomUseLayer',
visible: true,
outFields: ["*"],
opacity: 0.6,
})
Using FeatureLayer.MODE_SELECTION does not update the legend. If i use FeatureLayer.MODE_ONDEMAND the legend updates but all the floors draw not just the one being zoomed into. Not sure what the best approach is for this?