Hi all,
I must create a custom Renderer that combines classBreakRenderer and UniqueValueRenderer to symbolize special GraphicLayer.
How do I accomplish it? what is the synatx to do it?
I am totally stuck because I need to represent graphics according to classbreak values and uniqueValue attributes.
Very appreciate for any help
Yarden
Can you guys please let me know, if you could achieve this. I did not find any way to do this.