graphicsUtils in 4.6 ??

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02-20-2018 04:28 PM
DerekLoi
New Contributor III

I am trying to get the extent of my GraphicsLayer which contains a Point and a Polygon so I can zoom into on the map.  

I don't see any mention of graphicsUtils in the 4.6 API  ... then I came across this migration matrix...

Functionality matrix | ArcGIS API for JavaScript 4.6 

So when is graphicsUtils coming again?

or is there another way to get the extent of all the graphics in a GraphicLayer?

3 Replies
DerekLoi
New Contributor III

btw... i see that there is a .goTo() method that takes an array of graphics... i've tried mapview.goTo(mygraphiclayer.graphics) ... doesn't work ... do i have to set other options?

are there any examples of using the goTo() method with an array of graphics?

RobertScheitlin__GISP
MVP Emeritus

Derek,

   The View.goTo(mygraphiclayer.graphics); works fine for me. Here is a sample that works as well.

<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no">
  <title>Intro to graphics - 4.6</title>

  <link rel="stylesheet" href="https://js.arcgis.com/4.6/esri/css/main.css">
  <script src="https://js.arcgis.com/4.6/"></script>

  <style>
    html,
    body,
    #viewDiv {
      padding: 0;
      margin: 0;
      height: 100%;
      width: 100%;
    }
  </style>

  <script>
    require([
      "esri/Map",
      "esri/views/MapView",
      "esri/Graphic",
      "dojo/domReady!"
    ], function(
      Map, MapView, Graphic,
    ) {

      var map = new Map({
        basemap: "hybrid"
      });

      var view = new MapView({
        center: [-80, 35],
        container: "viewDiv",
        map: map,
        zoom: 3
      });

      /*************************
       * Create a point graphic
       *************************/

      // First create a point geometry (this is the location of the Titanic)
      var point = {
        type: "point", // autocasts as new Point()
        longitude: -49.97,
        latitude: 41.73
      };

      // Create a symbol for drawing the point
      var markerSymbol = {
        type: "simple-marker", // autocasts as new SimpleMarkerSymbol()
        color: [226, 119, 40],
        outline: { // autocasts as new SimpleLineSymbol()
          color: [255, 255, 255],
          width: 2
        }
      };

      // Create a graphic and add the geometry and symbol to it
      var pointGraphic = new Graphic({
        geometry: point,
        symbol: markerSymbol
      });

      /****************************
       * Create a polyline graphic
       ****************************/

      // First create a line geometry (this is the Keystone pipeline)
      var polyline = {
        type: "polyline", // autocasts as new Polyline()
        paths: [
          [-111.30, 52.68],
          [-98, 49.5],
          [-93.94, 29.89]
        ]
      };

      // Create a symbol for drawing the line
      var lineSymbol = {
        type: "simple-line", // autocasts as SimpleLineSymbol()
        color: [226, 119, 40],
        width: 4
      };

      // Create an object for storing attributes related to the line
      var lineAtt = {
        Name: "Keystone Pipeline",
        Owner: "TransCanada",
        Length: "3,456 km"
      };

      /*******************************************
       * Create a new graphic and add the geometry,
       * symbol, and attributes to it. You may also
       * add a simple PopupTemplate to the graphic.
       * This allows users to view the graphic's
       * attributes when it is clicked.
       ******************************************/
      var polylineGraphic = new Graphic({
        geometry: polyline,
        symbol: lineSymbol,
        attributes: lineAtt,
        popupTemplate: { // autocasts as new PopupTemplate()
          title: "{Name}",
          content: [{
            type: "fields",
            fieldInfos: [{
              fieldName: "Name"
            }, {
              fieldName: "Owner"
            }, {
              fieldName: "Length"
            }]
          }]
        }
      });

      /***************************
       * Create a polygon graphic
       ***************************/

      // Create a polygon geometry
      var polygon = {
        type: "polygon", // autocasts as new Polygon()
        rings: [
          [-64.78, 32.3],
          [-66.07, 18.45],
          [-80.21, 25.78],
          [-64.78, 32.3]
        ]
      };

      // Create a symbol for rendering the graphic
      var fillSymbol = {
        type: "simple-fill", // autocasts as new SimpleFillSymbol()
        color: [227, 139, 79, 0.8],
        outline: { // autocasts as new SimpleLineSymbol()
          color: [255, 255, 255],
          width: 1
        }
      };

      // Add the geometry and symbol to a new graphic
      var polygonGraphic = new Graphic({
        geometry: polygon,
        symbol: fillSymbol
      });

      // Add the graphics to the view's graphics layer
      view.graphics.addMany([pointGraphic, polylineGraphic, polygonGraphic]);
      
      setTimeout(function(){
        view.goTo(view.graphics);
      },2000);
    });
  </script>
</head>

<body>
DerekLoi
New Contributor III

Robert,

I see that your example directly adds the graphics to the mapview and skips instantiating the GraphicsLayer object ... i'll try that and see how it goes... thanks

Derek

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