Any obvious reason why a dissolve of selected polygons (by way of geometryEngine.union()) is creating slivers in between the coincident input polygons?
dissolveSelectedPolygons: function () {
var graphicsToDissolve = this.parcelLayer.getSelectedFeatures(), geometriesToDissolve = [];
geometriesToDissolve.push(this.clientSideScratchLayer.graphics[0].geometry);
var newGeometry = geometryEngine.union(geometriesToDissolve);
this.clientSideScratchLayer.clear();
this.clientSideScratchLayer.add(this.createGraphicFromGeometry(newGeometry));
}
Solved! Go to Solution.
Robert has answered this in another post HERE.
yourFeatureLayer.setMaxAllowableOffset(0);
yourFeatureLayer.setAutoGeneralize(false);
Robert has answered this in another post HERE.
yourFeatureLayer.setMaxAllowableOffset(0);
yourFeatureLayer.setAutoGeneralize(false);