I’m pretty happy about using the InnerRect function, when creating rectangular “sub-lots” But what happens with the remaining part, and is it possible to texture the rectangle created by the InnerRect, and the remaining part (especially the remaining part).
When I assign a material, it will only show in the InnerRect, the rest is grey. Also the shapes I’m creating inside the InnerRect is picking up the texture assigned to the InnerRect. I don’t want that.
To bad, is it possible to code similar with an offset function or something. If I align the scope to the longest direction of the scope, and if the lot is rectangular, it will probably work, then I still need to figure out what to do when it's not rectangular.
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