Hi !Lot -->
extrude(world.y, 20)
comp(f){side: Facade. | top: Roof}
Roof -->
roofHip(30)
comp(f) {all : RoofPlane}
RoofPlane -->
alignScopeToGeometry(yUp, any, world.lowest)
setupProjection(0, scope.xz, '1, '-1) # or absolute dimensions ..
projectUV(0)
texture("builtin:uvtest.png")
Ok ? 😮